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WLCSoft

22
Posts
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A member registered Mar 26, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for playing the game! I'm glad you like it. 😄 Maybe I'll make a sequel someday, adding new gameplay mechanics. Emulating 16bits graphics for the next one is a good idea. For now I'm working on another project I've been thinking about for some time. But a sequel for Ganbatte!! Robochan is not out of my plans.

Thank you very much! 😁

I've just tried it and it works! Thank you very much. Your extension still works better for me than the GDevelop inbuilt tilemap. 

Thank you very much for the explanation. I'm gonna try that solution. I think it's gonna work now. :)

I've followed your tutorial to make the player's melee attack in my current project, with just a few modifications. It's working pretty well. Thanks for sharing your knowledge!

Hi Pandako. I used the version 0.4.0 in my last project and it worked perfectly. But I tried to use the newest version 0.5.0 in my new project and one thing  apparently didn't work very well. The tiles linked to a jump through platform hitbox didn't form one single rectangular hitbox when put together. For example, if I put together 9 tiles forming a square block, each line of blocks work as an indivudual platform, with a "floor" on the top of each tile. It didn't happen in 0.4.0, where the same square made of 9 blocks form only one jump through platform, with the floor, where the player can walk on, only on the top of the square. I'm not sure if I'm doing something wrong with the 0.5.0 but luckily I still had the version 0.4.0 saved in my PC and that's the version I'm using for now. Is the 0.5.0 supposed to work like that? I wish I could move on to version 0.5.0 but looks like the older version will give me better results. 

Great puzzle game! So much fun! Very addictive. 

This is so cool! I never played Catacomb 3D back in the day, but I've watched some gameplays and you certainly captured that game's style in Crypt of The Slime Lord. The color palette here is very true to the EGA graphics. Great job!!

 

Thank you very much! I'm really glad you've enjoyed the game! I still have many ideas for games on GDevelop, most of them retro-style. I can't wait to start a new project. Thanks a lot for your support! 😄

Thank you very much! 😄 Mega Man is one of my favorite games and was a huge inspiration for me to make this game. 

I think the problem with the payment was the currency I chose. But I've just changed it to US dollars, maybe it works now. Thank you so much for your support! 

That's a very cool game you have here! The art and voice acting are really good. Keep it up!

Very nice game!

Wow! Very nice puzzle game!

Although a tilemap collision mask object has been implemented in GDevelop 5.0.139, your extension works way better for me. I was having an issue with lateral collisions where sometimes the player slides one pixel inside the GDevelop collision mask object, although it never happened when colliding with platform sprites. The gameplay felt unpolished because of that. With your extension, my problem was solved because it allows me to use a sprite with platform behaviour as a hitbox, so the collision issues are gone. 

You did a great job developing this extension! It made everything easier for me to make my game. 

Thank you! I used to play Star Force a lot when I was a child and It's one of my favorite shooters. And thank you so much for letting me use your amazing music in the game! 

Awesome game! Beautiful retro style graphics and very fun to play. 

Fantastic game. Reminds me of the Fighting Fantasy gamebooks I used to play decades ago. I really like it. 

Wonderful game! Very smart puzzles!

Amazing game! Simple game mechanics but lots of fun! Was it developed with Game Maker?