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wequryff

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A member registered Jul 16, 2024 · View creator page →

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(2 edits)

the concept is intresting! Nothing else...

If rhat's the amount of time they had then the result is pretty impressive! Though i don't turn back my words. I think they will be useful for another dev's project .

Reality hint: Don't play this game if you don't believe it

A really good game! The atmosphere is something else! Liked it, felt nostalgic even though I'm 2000s kid.

I don't really like to critique passionate projects like that in wich developers put all their heart, but i think honesty is what authors need the most.

!SPOILERS AHEAD!

 The begginig of the game was really inriguing. The suspence worked really nice! I got hooked up easily, i wanted to see what happens to Augustine and Winnie.

 But i was dissapointed with an ending. That's really just my opinion, you can consider or it or not as you please. But for me the ending fell flat because it was very predictable.

 I do understand that this game is about the value of frienship but the way it conveys it's message is poor. I don't think that just a final dialogue between two friends could repair a long flawed relationship.

 Maybe you should have added more trials to solve. or maybe the last dialogue should have been more like a puzzle of sorts.

Also I'd like to see the monster closely. And maybe skinwalkers of those two. I think this would also add something nice to the atmosphere and message of a game.

P.S. Don't bother my mistakes, I'm not a native speaker.

UPD: I know you wanted to makes endings more subtle , but some of them seemed too vague. Example: 'parents'. Maybe you should add some sound effects in each ending to make them more horrifying and impactful/ You can reverb sounds or layer one onto another to  make something unique. Maybe you should use more sound alltogether to convey specific atmosphere.

This game would be more fun if:

1) skip dialogue

2) if you accidently get a choice option, you can quit to not make a choice

3) i there wasn't bugs with leaving 'sticker wall'

4) if there was another passcode quest taht doesen't involve 'hole'

5) if there were more dialogue options with your colleuge, just simple talk? woud make game a little bit more replayable

6) if there were number of endings and how many you've already got or just a progress meter in percents

7) last but not least the last ending erases all the progress, it's inconvinient if you want to get all endings

Also, a second part would be great! Good luck! Hope this comment is helpful

P.S. Don't bother with mistakes, I'm not a native speaker