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A member registered Oct 10, 2024 · View creator page →

Creator of

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No worries, glad you could play.

Fun well polished and smooth. I liked the gameplay and enjoyed running around the map.

Nice game, I'm impressed by the scope considering how short this jam was. 

Fun concept, I think there are some gameplay issues, like being unable to kill the red demons, and the boss hurting you while not attacking, but the art is great and a gameplay loop is there.

I like the game, it's a well put together infinite runner, and it's made in miniscript so that's another plus. Some feedback, I think the game start and ends too fast, and there should be a different metric for scores, since when you lose you usually have small score.

Really well made game. I like the introduction cutscene and sprites. The gameplay is also challenging but allows room for errors and creativity. Well done.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing and for the compliment!

Thanks for playing! I'm not sure why you're having problems with the screen size as it works on my end. The only things I can think of are using a different browser/having a smaller screen, but thank you for the feedback.

Thanks!

A really fun game. I think the art does a great job at emphasizing the fun nature of the game and the mechanics. I think maybe 2 separate leaderboards, one for only vanilla shots, and another for campaign mode shots would be a good idea.

Thanks for playing!

I like the game! I think it's follows the theme well and the gameplay scales difficulty well. I think one thing to add would be a game over screen so players can check their score and maybe even high score.

Thanks for playing!

Thanks for playing and liking it! I've played it a little more myself and agree that buffer zones should be added.

Thanks for playing and liking it!

I like this game, the sound profiles are really good! 

I like the graphics and sound. I don't think I've seen another game use voices so that's a nice plus!

I like it! Going with multiple options instead of focusing on just gravity was a good decision.

Thanks for playing! I did try to play the last Gamejam winners, but Pong Up never worked for me so it was a happy coincidence. You're right that there needs to be more juice, what I have now is pretty simple.

Really fun, I enjoyed the ball physics and general polish.

A very fun game, I like how there was a lot of thought and effort put into all aspects of the game, like having a different death animation for different enemies.

Thanks for playing! The hitbox problems are a bit better after I increased the size of the game on the itch page.

Thanks for playing! I definitely wanted to add some powerups but ran out of time. Boardsize is something I didn't explore before but it's worth doing in the future.

Thank you for playing and liking it!

Thank you for playing! I'll try to address each point I haven't done before. A buffer zone is probably a good idea, I had some trouble when it hit the edges as well haha. I actually encountered the hitbox problems that some other people mentioned had and thought I fixed it. Turns out I had to increase the size of the game on the itch page since I was usually testing in full screen mode. The blue outline disappearing slowly is also a good idea, I'll try to add that in when the jam ends.

Well done! It's a nostalgic reminder to Crossy Road and implemented perfectly.

I'm a huge fan of this game, everything is done so well there's basically nothing to critique. Maybe as a suggestion the number of points per level could be within a predetermined range, sometimes the starting room only had a couple of points available which made it harder to accumulate a score.

Thank you for playing,! I'm glad you enjoyed playing.

I really like the concept and execution. I think this is one of the more unique spins on the one-shot idea and it's executed well. I'm also a fan of the infinite terrain,  it's a great idea and implemented perfectly.

A hard but very fun game, the music works well with the gameplay to give the feel of a final showdown. 

I think you've captured the feeling of a last stand really well, and the scoring mechanism also encourages score chasing. Well done!

I like the game a lot, the two projectiles add a lot of depth. My only minor nitpick is the music being a little too quiet - though this may just be a me problem.

Thanks for playing! Someone else mentioned this and I realized I forgot to mention this, but you have to click the Share button to upload it to the leaderboard, I should've been more clear about this. However if you want you can go into My Profile and sync your scores through there.

Thanks for playing! I think a description would be a great idea, I'll probably add one soon. I didn't realize that it's triggered when it's pressed not released so thanks for heads up.

Thanks for playing! Sorry about the highscore not being updated properly. I'm not sure what happened, but there's an option to sync your personal high score and leaderboard score in the profile page.