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Titanium Rat

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A member registered Apr 03, 2021 · View creator page →

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Well, this mesh uses segmented weight painting, so what I'd so is edit the weight painting of the rigged character in blender, possibly using one of the free mixamo rig tools blender has for directly parenting a mesh to the mixamo rig and weight painting it, so you can just automatically use any mixamo animations with it.

I believe there are also data transfer tools that you could use to just transfer the animations to it directly after making the rig match the proportions of the character.

Basically you'll just want to select each part of the mesh and use the weight assignment menu and set each part of the mesh to the limb/head/chest bone  of the rig as appropriate with 100% weight parenting.

The only exception here should be the fingers if I recall correctly, those you'll want more of a 50/50 weight blend around the joints. 

Mixamo automatic weight painting does not tend to work very with well some lowpoly models, and esp not ps1 style one usually. 

Sorry about the long reply time! c:

Of course. c:

Yoo! This is awesome, thanks so much for including my work in your project! 

Would be interested in a krita version if you ever do make more versions of this!

Outstanding work! \[T]/

Thank you for the suggestion!

Thank you! No problem. :)

If there are other things you'd like me to add to the pack or improve about it feel free to drop those on a comment and I'll get to that as quickly as I can.

Very good

yoooo

Amazing work! I must apologize for not participating.

I caught the flu as soon as it started. :(

Is a fix for the screen lock problem coming for the steam version? I'm experiencing that bug atm.

Reminds me of Tali from mass effect

Thanks so much! 

I'm slightly confused about the license. If I use this in my game, or some of it in my game, does that mean I have to make my game open source or make the code public?