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The_Storyteller_Games

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A member registered Dec 29, 2023 · View creator page →

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The game is a chaotic ride, once you get away from a threat, you almost for sure will fly into the reach of another one, it keeps you on your toes and keeps things interesting. I also really like the retro style visuals, everything feels very stylised, it's coherent, and well made. The planet hopping mechanic is also a cool concept. Great work!

Thnaks for the feedback and I'm glad you liked it :) I had a few issues with the Terror boss myself, it was a little too strong so I shrunk the hitboxes - maybe a tad too much. Also, I wrote some code to have all of the knights attack the player if an inactive one is hit, but forgotten to call in the function, and only realised like a day or two after the deadline :D

Yeah, it's a little complicated :D You wait for the stab, and bait the attack to hit  the statue. Then the swortd gets stuck. Thanks for the feedback and thanks for playing :D

Very charming game, I love the visuals, and the overall feel! Nice job!

This is a very appealing artstyle, it was the first thing that grabbed my attention. The gameplay is solid too, making something like this in a month takes some doing. Nice job!

Thank you for the feedback, glad you liked it! The spin the blade part is a button, but I failed to give that info to the player, I had that problem pop up from time to time when others tested the game :D

Kinda high concept and very unique concept!  Feels polished, sounds great. It also has a very unique vibe I didn't experience a lot, so great work!

Very unique concept, not really my kind of gameplay, but still very fun and interesting. Feel like a casual game at first - but after I fail several times, it transforms. Good job!

Great visuals! The gameplay is also nice - props for even including a little bit of story and cutscenes - the only thing I kinda have an issue with is the slowness of it  - the bear moves fast, but does not really feel like that, and the attacks  not always connect because of this. Other than this, nice work!

Thank you so much!

Very good concept, the boss hp is a little big, but still fun! I really like the art and the gamefeel, the occasional chaos of all of it is great. Keep up the good work!

Hey! If you want to check out a Soulslike/Sekirolike game, feel free to check out mine! I made all the art and worked a lot on it, feedback is very welcome!

https://itch.io/jam/boss-rush-jam-2025/rate/3292979

Mine has only 8. Don't sweat it. I'll check it out!
If you also want to, here's mine. https://itch.io/jam/boss-rush-jam-2025/rate/3292979

Hey! Feel free to check out mine if you have the time! https://itch.io/jam/boss-rush-jam-2025/rate/3292979

Sick game! I really like the visuals, the gameplay is nice and fast paced - I had some issues with the browser version, but it seems more like a Godot thing than anything else. Nice job!

Thanks!  I checked out and rated yours too, nice work :)

The bosses are nice, the roulett system is fun  - I made something similar for my game, it just seemed like a nice idea - the only thing I kinda had an issue with was the was the comabat system, it worked well for the most part, but sometimes it felt slugish, I got stuck and pushed around by the enemies, that sort of thing. other than this, nice work!

Very polished and has great game feel - also reminds me of Cuphead - and I really liked the random selection of weapons. The fights are well designed as well! Nice job!

For a first try at a jam, very nice work! The game has a unique concept, the ui is nice, the graphics are good, all it needs are a little more clear istructions on how the game works (not hard to understand, but a little foggy at first) and also a few improvements like a volume slider, a retry option. Keep up the good work!

At first I did not really get what I was supposed to do, - like 1-2 minutes - but after that, the game became strangely addictive, the combination of themes and art created an eerie vibe that was quite unique. Great work!

Bullet hell is not usally my cup of tea, but I had fun with this! Charming game, good vibes, solid gameplay! Nice job!

I'm not usually a bullethell guy, but this is very well made, and fun. A little effect heavy, but a nice throwback to older shooters, quite nostalgic. Nice work!

Thank you so much! :)

Thnaks, I'll check it out!

There are a few "beyblade" games in this jam, but this is the best one I played yet. Little rough at the beginning, but once you get the hang of it, it really comes together. Nice work!

I kinda lucked out of the optimization, all low poly models, and smallish maps, so it kinda coasted on that. And thanks :)

Yeah, Blockbench is great to make low poly game ready assets fast. Thanks, and I'll check out the ghame soon ! :)

Not bad! Simple, and a little short, but it has a lot of charm.

It was nice, a little hard, but doable. The visuals look good, it's a charming little game, with good bosses. Nice work!

Yeah, I sometimes went triple negative on the buffs, and they stack - so if you get 3 hp halvers, you'll have the hal of the half of the half :D

The game looks great, nice models, great vibes! The bosses are also good, I hadfe the most enjoyment with the second one, the first is a little too easy, the third one is a little janky (I got stuck in the ribcage a few times). The mechanincs are interesting, but a little buggy and hard to control. Jumping sometimes has hitxoes you get stuck on, the drill sometiems goes where it wants, etc, but it did not really took away from the enjoyment. Nice job!

Nice one! I like smaller games that can focus more on the mechanics, and this did just that,  the bosses were unique, the bullet hell style is not my favourite, but thats just a personal thing, takes nothing away from the game. It was also quite hard for me - but easy to learn and get a grip on the mechanincs.

This is a really cool and fun idea, had a good laugh. It also look good, nice graphics and visual design. The combat system is simple, but has some nice depths, the only thing that kinda off is the controls. It feels slugish to move, and the fact that you cannot control the camera puts you in a huge disadvantage, since the enemy can move up on you and you have no way to track teir movement if you don't actively go towards them. Other than this, nice job!

Yeah, it was the same way with me. I pissed away a lot of time, so when I finally had the idea, only like 3 days remained.

I will, thanks :D

The frustrating part is, I don't really know why it does that. But the L was taken nonethless :D

Effective little game, easy to understand and pick up, the gameplay loop is effective - a little more clarification beforehand would've been nice on what the axe is for since it cannot fell trees - but I enjoyed my time. Nice job!

Simple but not bad. The turning is a little jank, a little more feedback on the interactions (drinking, singing) would've been nice, but the biggest thing is, I feel it's quite eerie with the music, the minimal background and all. I was half expecting to kill someone/get kiled by someone on my way towards the neighborhood.

Thanks for playing ,and thanks for the vid :)

Very stylish presentation! The tutorial felt a little forced, but it was needed, so I'm not mad at it. The game is simpler, but well made, and has a few interesting twists on the gameplay - turning off the light is a nice touch, you must immerse yourself in the far so to speak. Well done!