The game is a chaotic ride, once you get away from a threat, you almost for sure will fly into the reach of another one, it keeps you on your toes and keeps things interesting. I also really like the retro style visuals, everything feels very stylised, it's coherent, and well made. The planet hopping mechanic is also a cool concept. Great work!
The_Storyteller_Games
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Thnaks for the feedback and I'm glad you liked it :) I had a few issues with the Terror boss myself, it was a little too strong so I shrunk the hitboxes - maybe a tad too much. Also, I wrote some code to have all of the knights attack the player if an inactive one is hit, but forgotten to call in the function, and only realised like a day or two after the deadline :D
Great visuals! The gameplay is also nice - props for even including a little bit of story and cutscenes - the only thing I kinda have an issue with is the slowness of it - the bear moves fast, but does not really feel like that, and the attacks not always connect because of this. Other than this, nice work!
Hey! If you want to check out a Soulslike/Sekirolike game, feel free to check out mine! I made all the art and worked a lot on it, feedback is very welcome!
https://itch.io/jam/boss-rush-jam-2025/rate/3292979
Mine has only 8. Don't sweat it. I'll check it out!
If you also want to, here's mine. https://itch.io/jam/boss-rush-jam-2025/rate/3292979
Hey! Feel free to check out mine if you have the time! https://itch.io/jam/boss-rush-jam-2025/rate/3292979
The bosses are nice, the roulett system is fun - I made something similar for my game, it just seemed like a nice idea - the only thing I kinda had an issue with was the was the comabat system, it worked well for the most part, but sometimes it felt slugish, I got stuck and pushed around by the enemies, that sort of thing. other than this, nice work!
For a first try at a jam, very nice work! The game has a unique concept, the ui is nice, the graphics are good, all it needs are a little more clear istructions on how the game works (not hard to understand, but a little foggy at first) and also a few improvements like a volume slider, a retry option. Keep up the good work!
The game looks great, nice models, great vibes! The bosses are also good, I hadfe the most enjoyment with the second one, the first is a little too easy, the third one is a little janky (I got stuck in the ribcage a few times). The mechanincs are interesting, but a little buggy and hard to control. Jumping sometimes has hitxoes you get stuck on, the drill sometiems goes where it wants, etc, but it did not really took away from the enjoyment. Nice job!
Nice one! I like smaller games that can focus more on the mechanics, and this did just that, the bosses were unique, the bullet hell style is not my favourite, but thats just a personal thing, takes nothing away from the game. It was also quite hard for me - but easy to learn and get a grip on the mechanincs.
This is a really cool and fun idea, had a good laugh. It also look good, nice graphics and visual design. The combat system is simple, but has some nice depths, the only thing that kinda off is the controls. It feels slugish to move, and the fact that you cannot control the camera puts you in a huge disadvantage, since the enemy can move up on you and you have no way to track teir movement if you don't actively go towards them. Other than this, nice job!
Simple but not bad. The turning is a little jank, a little more feedback on the interactions (drinking, singing) would've been nice, but the biggest thing is, I feel it's quite eerie with the music, the minimal background and all. I was half expecting to kill someone/get kiled by someone on my way towards the neighborhood.