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TenDrunkMonks

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A member registered Mar 20, 2020 · View creator page →

Creator of

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hmmm, weird.

sorry to hear that you werent able to finish it, but glad you had fun.

Game updated to fix the bug.

Game updated to fix the bug.

Hi, thanks for playing. 

It seems like you've come across the same bug as another player. I'm chatting with the organisers about uploading a fix. 

Ah, there's actually a bit more after that. 

Quite cute. I liked the music.

I liked the vibe. I was started several times by the ghost appearing behind me when i turned around. Very spooky Watson vibe.

Great little musing on the meaning behind what it means to create.

There is an audio cue when a door opens, but a visual cue is probably a good idea too. 

The bedroom one or the one after that?

I'll have to check when I get a chance but I think I know what's happening. 

I'll see if it counts as a game breaking bug. 

Great little idea that you got completed.

Although the screen gets cut off in the browser, and when in full screen, the start screen, storm and sea are all different sizes.

Great implementation and cool idea.

Unfortunately the exe doesnt have the binaries included (when exporting, check the 'embed pck' option under Binary format)

Also, the zip file needs to be uploaded to itch as a 'play in browser'

Cool idea, very cute.

I like the idea-pity you didn't have time to put the stuff you wanted in; i think it would have been really cool.

I liked the wave defense idea.

Not sure how to battle the waves...

3D is definitely hard mode for a first game-you did a great job.

Great idea-I liked the concepts of swapping in and out of skills.

Cool little idea.
A health bar of some kind might have been helpful.

Great use of the theme, and the style is excellent.
Bit too tricky for me unfortunately.

Really cool puzzle game, I could see this being a full game-but it didnt really have much to do with the theme.

Cute idea.
Wouldve liked to have been able to eat all the blocks at my size, rather than just some.

Really pretty game.
Hitboxes are a bit unforgiving though.

Really cool looking game-I could not figure out what i needed to do-even after reading the tutorial though.

Really cool idea of the escape room vibe of using rube goldberg devices to unlock puzzles, and then still have the pieces reusable.

Nicely done-physics were a bit janky, but that just made the eventual solutions that much more personal.

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Fire rate was rather slow, but looked good, and interesting take on the theme.

I think a bullet to scale up and enemy and reload your shrink bullets could be interesting (that you couldnt then shrink again).

Cool game-got stuck on the last? puzzle with the two boxes, but otherwise really good take on the theme.

I liked the idea of difficulty scaling as your interpretation of the theme.

I felt it couldve ramped up a little quicker-and been a bit more obvious on what was considered good and bad (and maybe a mouse sensitivity option)-but its so close to being really cool to me.

Cool idea-maybe it wouldve been good to have you do more damage at full size and less at small size, so you had to choose between being harder to hit, and hitting harder.

Clever idea. Controls could do with some explanation (right click and drag to add material, left click to change shape of it and move it to the bin).

Accidentally pushed a block outside the level.....
cool skink though :P

Little bit tricky to see where youre supposed to be going due to the collidable objects blending into the background a bit.
But a really cool vibe.

I didnt get past the moving platform climb, but it was a really cool idea.

Way too much for me to deal with.
Cool interpretation of the theme though.

Rather clever idea of using previous puzzle solutions as information in the next puzzle.

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Yea, it's a bug I only noticed after I published it. 

There's a function that removes the ability to grow when you're in small areas, and another that returns your ability to grow when you leave the areas. But it gives you the average size back, before you should have it. 

While I got the cheese, bridge, tower, bottle, book and box, I had no idea where I should be using what with the exception of the bridge. 

Therefore I had no idea how to get the plank and to the top of the mountain.