Glad you liked it !
Maybe a dash would be nice, yeah.
Wow, this game is intense.
I love how the life bar is basically how fast you spin, it makes for some great comeback when you land a combo after losing more than half your speed.
I couldn't beat the wizard I'm not gonna lie, but all 3 fights are super cool and felt different from each other.
Great job !
And full clown build all the way of course.
Super cool idea, I love the tag-team stuff going on here !
Music is great, the little characters are fantastic too.
The game is pretty hard honestly, as the rotation of the characters seemed unresponsive at time. The characters movement are a bit slow too, compared to the first boss for exemple.
But that mostly just some fine tuning to do, the game itself really has potential, good work !
I'm sorry you encountered an issue.
I'm guessing you are referring to the blue "Pause", "Resume", "Toggle Log"...etc buttons below the game ?
Those come by default when I make a web build with Unreal. I don't really want them there honestly, so I added a pause button myself (you need to press Tab).
But from what I've seen it seems to work ? It's really unintuitive because the button to "Pause" and "Resume" are two different ones, but its operational on my pc.
I've only tried with Firefox and Chrome tho, maybe other browsers do have issues.
And thanks for the feedback of course !
Superb artstyle and soundtracks !
The controls felt pretty good and the healing system is really original.
I do feel like I was both hitting and healing a lot, so maybe making the bosses take more damage and turning the riksy healing system into an even more risky one would make the fights more intense ?
Yay, gambling !
The music is really nice.
I was a bit confused by some attacks pattern or mechanics (I didn't really used the parry, I'm not sure how to use it), and I think a few sounds effects or visual effect could help a lot.
For example, the first boss doesn't seems to warn you before throwing balls, and its a bit too fast to dodge it. Maybe make the boss blink before throwing the attack or something ?
Still, I had fun with this one, nice work !
Nice concept.
I think it would have been nice to control the length of the Yo-Yo :
If it's closer to the character, it spins faster and build momentum, dealing more damage, and if it's farther it's easier to touch the ennemy at the cost of lowering the damage dealt.
But I'm glad you submitted your game despite not being as finished as you would have liked, because I really like your idea.
Also that Orb have no business being that caked up lmao
What an amazing game ! Seriously, I was so into it the whole time.
The main mechanic is really easy to grasp but still offer a lot of interesting situations, I felt terrible when slamming the table a little to early and failing to make Don eat the rotten plate while losing all of my energy.
The messages between fight are hilarious too.
On the balancing note, I felt like the infinite energy was maybe too powerful for its own good, at one point I just stacked a bunch of plate and waited for an infinite energy to drop so I could minigun the boss with plates, which was amazing but slightly OP.
Seriously, congrats. It really feel like it could be expanded into a way bigger game.
I'm impressed by how ambitious it is.
The game looks amazing and the controls felt pretty good, I liked the voice acting too.
I was kinda confused by the 3rd boss gimmick tho, where you have to destroy those machines to make the weak points appear, and the "crt tv" + chromatic aberration visual did hurt my head a little bit after a while, but I really enjoyed playing as Zer-, I mean, Spinnet overall.
Good work !
Really polished visuals and sounds. I love how fun it is for how simple the concept is.
The 3rd boss felt like the most epic Simon game of my life.
I did run into an unexpected bug not mentionned in the "known issue" part of the description tho :
After dying to the first boss and try to go fight it again, I ended up not having control of my character and the boss stayed in the same state as when it killed me. I had to restart the game (playing on web).