The whole point of the game is to make “action against the spirit’s command” so tempting that player can’t resist and tend to fail.
Very cool idea!
Sweet implementation of the theme! I couldn't quite follow the spirit, at one point it told me not to kill anything, but it didn't seem like I could leave the room without killing them, but perhaps I was doing something wrong. Do you win by following the spirit's guidance? Really cool concept and visuals!