The black squares were pretty much us following a GameMaker Studio 2 tutorial, switching things up so we could make it fit the way we wanted it to!
RustyLights
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Indigo Satellite (Game Jam Version) jam comments · Replied to grantlerr in Indigo Satellite (Game Jam Version) jam comments
Indigo Satellite (Game Jam Version) jam comments · Replied to Shinbone in Indigo Satellite (Game Jam Version) jam comments
Half of the character designs were made prior to the jam by myself, but the latter like the enemies and bosses before Phobos were done during the jam! And all of the art and assets were made by me and Ryaninho during the project. That's probably the likely cause of the issue with the hit boxes, since our code for collision tends to get weird in edge cases (After all, we only had two weeks). Thank you for your comment, I really appreciate it!!
Indigo Satellite (Game Jam Version) comments · Posted in Indigo Satellite (Game Jam Version) comments