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RustyLights

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A member registered 25 days ago · View creator page →

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The black squares were pretty much us following a GameMaker Studio 2 tutorial, switching things up so we could make it fit the way we wanted it to!

Half of the character designs were made prior to the jam by myself, but the latter like the enemies and bosses before Phobos were done during the jam! And all of the art and assets were made by me and Ryaninho during the project.  That's probably the likely cause of the issue with the hit boxes, since our code for collision tends to get weird in edge cases (After all, we only had two weeks). Thank you for your comment, I really appreciate it!!

About the sounds in the bosses, except for Phobos himself:

There is a glitch playing both the level's soundtrack and the enemy's at the same time, but we couldn't fix them in time. I'm sorry if that has messed with your experience.