[Nymph]
Nevermind, apparently it is explained when entering controls while starting a new game.
I was trying to choose settings from the title screen, where it is not explained at all.
Realms×Myths
Creator of
Recent community posts
[Nymph]
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bug? [0.7.10]
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Regardless if we choose Servilla or Cornelia for the church, the game seems to say Cornelia in both cases.
We are not sure which one is actually the one that is Servilla; the one that leads to "late night debate" or the other one…
The Patreon support button is in the way of the voice volume.
There are several areas in the settings page where it would be much less obstructive.
We are not asking for the button to be removed entirely; we just want to be able to see the controls and descriptions for the settings. We've put green boxes in places where (at least in the build we have at the time of posting) the button will not get in the way of the labels or controls.
Of course, these are just places we noticed; and match the current size of the button at time of writing.
[Nymph]
Yes.
Unless there's another zip file I need to open?
The file I run is Game.exe
Which I install where I install my other games.
The exact path I am using is:
…\Games\RPG Maker\XP\DIDnapper (1)\1.8.2\Game.exe
[Edit: I say 'exact'; but I mean within my 'Games' folder; as '…' is in place of what leads up to my games folder.]
All four of the checkpoints we unlocked require a password.
If each one needs a different password, why not have a single checkpoint screen that takes you to a different location depending on the inputted password?
But what even is the point of having checkpoints if we need to remember a password for each of them?
If they all need the same password, why not ask for the password to get to the checkpoint screen, and then choosing a checkpoint takes you there?
But still, why do we need to remember a password?
Would you tick the boxes for the OS the executables are for in your project's dashboard?
Not a big deal, honestly, since we can download manually. It's just that we can't download the game via the itch.io desktop client if you don't, making it just a little inconvenient due to missing out on automatic updates.
The game keeps locking up.
If a unit looses all its HP while surrounded on all sides, or if the boss gets eaten, the game just refuses to continue.
The music continues to play, as do the digestion sounds if applicable, and you can open the escape menu, but the level must be exited before gameplay continues, making it rather bothersome.
On a different note;
Is there a way to get more units if you feed any to the other units you have?
Hey, we enjoy your games, but could you assign operating systems to them?
When we go to download your games using the itch desktop client, we are unable to, since the client only allows the downloading of executables for the operating system it's running on, and doesn't find any.
This is how the 'pc' version should be flagged when it comes to operating systems if you want the Windows itch desktop client to be able to download it (for execuatables);
Of course, whether you change it or not is up to you.
We just didn't know if you were aware.
Our Opinions of Changes
We recently updated from alpha.7.0.4798 to alpha.8.0 (alpha.8.0.0?)
The Apartment is Gone:
Will it be readded in a future build? I liked how there was a few different things there. And it seemed like you had plans for using a computer, and even a patio. The shower was nice to have, too.
Being Blindfolded Became Boring:
We miss the darkness that was in the alpha.7.0.4798 build. We do kind of like the NPCs being invisible while blindfolded. Having both the darkness and the NPCs invisible would be nice. But if we can only have one or the other, we prefer the darkness effect.
Spotted and Watched Time Counters:
We like these! Not sure if they currently serve a purpose, but we can see them being used to alter the score of different game modes.
Clock Was Removed:
It seems the clock in the bottom right corner that told you what time it was has been removed. Not sure why. We kind of liked it, though.
Anyway, those are our opinions of what we noticed had changed so far. They are subjective, and as such may not reflect the opinions of the majority of the community whom are interested in the game. We are simply posting our own opinions on the changes.
You're quite welcome.
We're also glad to see that most endings have the MC realise they were in the wrong. Most stories like this we have played have the MC keep the other characters permanently hypnotised.
However, we a bit disappointed every ending we have reached is kind of sad. Not saying the majority of endings need to be happy, or that a true ending needs to be happy. Just that a lot of the younger generation are in situations where happiness is rare and fleeting, so we hope that if there isn't one already, at least one ending in the future will be happy, even if it's not the true ending (if a true ending does or will exist).
We have some path ideas (not limited to happy or good paths), if you're open to hearing (reading?) them. We can start a new topic for them if one doesn't already exist, if you are interested.