Cute cat design with BIG eyes. :p
Controls are a bit hard to get used to but they do get fun eventually.
potipot
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I'm so happy that I could finally play it! Congrats, you're a good a example for all us indie devs to follow, that's some really impressive work right here!
The game is as fun as I expected it to be, but a tad bit challenging. What I had the most trouble with is the parry and throw mechanics.
For the throw, it was tricky getting the timing right, but it was annoying having to stop right in your tracks to correctly aim (I can't multitask lol).
For the parry, I don't have trouble with the timing, I think it's pretty good when my click is registered in the first place, I always feel like my input is eaten, from what I understand there's a time window where it checks whenever I'm doing a regular attack or a heavy attack and I think that's it's too long and doesn't work when I'm on a pinch.
So since combat is too hard, I just find myself dashing and jumping around 90% of the time (stamina beads are the best), but it doesn't feel right, like it doesn't mesh well with the rest of the mechanics. You're supposed to be a little boi with weak attacks who has to deflect to damage enemies in the first place but with the super parkour powers, it seems a tad bit silly lol.
Also, the cut-scene audio doesn't work, the rest of the game is completely fine though (I'm using the Linux version btw).
Amazing game love the art style and the parallax on the title screen! it's quite similar to my game idea where some actions increase or decrease a flow bar, so I might be biassed lol.
I wish there's was more feedback on what each action does, especially the skip turn ones since I literally don't see much of a change.
Eyyy, I got the secret ending :D !!!! Damn is this game challenging, kinda out of place for a game jam, considering that most people will give up or just complete the regular 15 levels (which is still a loooooot btw).
I honestly didn't like some of the levels and I felt like my solution are overly complicated. The one that took me the longest time is level 10 alternative solution, where I had to put in a pen and paper to find where to put the numbers in the first place. My favorites are 13,14,15 alternative solution, they are short and sweet and clever I must say. The raft hints strikes a good balance, between being confused when you first read them and understanding them once you look again at the levels. I first thought that multiplication node was unnecessary complexity but really it made things much more interesting by basically "storing" the values until the next signal.
I wonder if yall played inscription because I LOVE that game's vibes, and yours provokes the same feelings as well.
I think it lacks some polish like sound effects, better dialogue or a simple tween bounce animation when clicking on a node (you could do that in 2 lines of code in godot lol). if time was spent on that instead of making so many levels, the game would be so much more elevated, always go for quality over quantity! And also improve your tutorial because first level is too hard heh.
Bruh, apparently I understood everything. What I didn't understand, is that odd and even order refers to the order of signals PER intersection. I thought that it was the order of the inputs 0 (odd) 0 (even) 1 (odd) 1 (even). My bad, it didn't help that they accidentally behaved exactly as i thought sometimes, which added into my confusion and delusion that it was actually correct looool. A simple change in the tutorial text and it would have saved the both of us brain cells. lol sorry.
This game seems sooooo promising, but idk man. I'm stuck on the first level.
First, it took me a while to understand how to connect the nodes in the first place, then understand what the winning conditions are. Secondly, The zeros and ones was confusing, because I thought it had something to do with whenever they were On or Off not just what the numbers that should flow into them. And finally, there's no feedback for my clicks, so I didn't even realize what most of the buttons are which added to my confusion of how and what I can connect the nodes or what the intersection button even does.
So, yeah please spoil the solution and logic of the first puzzle, pretty please. I gave this like 20min of my time lol and I feel super dumb now.
A very charming art style, I like the start menu too. I had a problem tho in the last level, I was not playing on full screen so the loop at the bottom right was not visible and was kinda stuck. I accidentally put on full screen and i was like oooooh. I think you can fix the problem somewhere in the settings by keeping the aspect ratio of the game.
A very beautiful game, amazing color choices. I wish the first few levels were less easy because they got boring with the same mechanics really quick. The later levels are pretty neat but a bit too long for my taste. So they need a bit of difficulty balancing.
The movement is a bit slow too, since you can only press a movement key until the moving animation is completely done, so even if visually it looks done. In the code it still doesn't (I believe because the animation has too much ease out). So it's quite frustrating to have your inputs missed.
Actually no, an .exe can only work on windows. Linux and Mac have different formats for an executable.
I guess you got confused because of the unity export menu, it's written Windows, mac and linux but you also have a drop down menu where you select the OS. You need to make a separate build for each operating system.