oh wait you really did have infinite bullet. Did you cheat or was that a bug?
Physon
Creator of
Recent community posts
Actually you're not supposed to trade damage in melee combat. This is a really bad way of going about it. If you do it the right way you're not supposed to take any damage at all. Here a few tips to master melee:
- A well placed hit on the head instantly kill them
- A well timed hit can stun them (you need to hit them right before they attack you, you got a longer range than them)
- Get out of their attack range after a hit if you did not manage to stun or kill them.
But anyway thanks for giving it a try.
With some custom art for the character and a more fitting soundtrack, There is way for a really neat game! Also yes, try to turn down the random encounter or make them shorter(reduce hp maybe). Because they tend to be annoying some time. Like we can't walk a few meters without two hella buff rats appearing in our face. The wandering enemies you talked about sound like a great idea.
Thanks for playing and for the feedback! We didn't think of adding a sensitivity slider because of the way the submarine is handled(an heavy object with weight and drag, rotating with motor), but it might not be a bad idea to add one. As for the monsters, it's them that mimic the shape of the submarines. It's like a shapeshifting creature that take the global shape of their prey. I didn't think much of the "lore" to be honest ^^
PS: I replied first, you're 2 minutes late Nerspartan
Damn it scared the crap out of me! I walked like 10 minute with nothing happening. I was starting to get comfortable and then i heard a buzzing sound becoming louder on louder at a worrying speed. It was the chainsaw killer closing in on my position at mach 20 speed! I tried to get a few shot at him but i died pretty much immediatly.
So the game got some good scare value! But it got some problems: You spend most of the time walking pointlessly because you don't really know where to go (maybe a map of the level should help) I think the level is a bit too big and need more landmark. It's not very fun to navigate in it for now.
As for the firearm, I really like the receiver style reloading in this game but i think most people won't be familiar with this system so I recommend adding some indication or prompt ingame that tell you how to load your weapon. Also It need to be made clear that you need to AIM before being able to shoot. Because It is not at the moment and i had to discover it the hard way.
Neat game with cool ambiance ! I really like the distorted guitar/bass sound and the drawing it really make me feel uneasy and uncomfortable. Once you understand the creature patern the game become really easy and repetitive though. Maybe a less predictable behavior for the creature would spice things up(like random speed or random turn). But it is still pretty well done especially for a scratch game. I'm still wondering where the exit is.
Thanks for the feedback ! It was in our plan to add more landmarks and directional signs to the map but we didn't have enough time unfortunately. The yellow pipes can still help you if you're lost though. They form a whole network around the map and connect every facilities together(except for the water pump(blue pipes) and O2(big red pipe)). anyway I'm glad you like it
Neat little game ! I really love the aesthetics. I think the range of the axe should be increased though, it sometime feel unfairly small. Or rather make the attack of the axe instant. It feel tricky to kill an enemy coming right at you. Also this game containt a satisfying amount of *Swish* *Swoosh* and *Whoosh*