I'm glad you liked it, thanks for playing!
NxoNk
Creator of
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Yes, I realized it was a bit hard to 'get' once I finished, but I really uploaded this and fell asleep hahaha
I'll update the itch.io page with some explanation on how everything works today. (Edit: Added a help button in-game for now)
Clicking the agent guys just gets rid of them at the start of the game (and you want to do that cause they increase your heat if you let them pass), the other things generate half a thunder of energy when you click them.
And the load balancer, yes it's a bit of a weird little dude, it is kind of hard to explain what it does exactly. It produces a lot of heat and stores a fixed amount of energy, kind of like a self-powered thermal generator. I think it's easier to just give an example:
One server:
You've got one server. It's a hungry little critter that eats up 2 energy units every cycle to stay active. If you introduce a balancer into this setup, it cuts its energy consumption by 2 units. Now, your server is running free - not consuming any extra energy!
Two servers, one balancer:
If you add another server into the mix, your balancer now has two servers to look after. The balancer gives its all to one server, reducing its consumption by 2 units, making it free to run but has nothing left for the second server, which still needs its 2 units of energy to operate.
Three servers, two balancers:
You've got 2 balancers and 3 servers set-up. The balancers manage to reduce the energy consumption of two servers completely (each cuts down 2 units, making those servers run on air). And because they’re so efficient, every second cycle, they've saved up enough energy (1 unit from each balancer) to also cover the energy needs of the third server, giving it a 2-unit reduction and allowing it to operate for free every so often.
And thanks for playing! I'm glad you liked it!
Oh dear indeed, the ending was really rushed. The last day I realized I was biting more than i could chew, so i had to 'condense' the game into a single map.
I like how it turned out so after the jam is done, I hope to update it so it has three maps and three bosses like it's meant to have. (as well as traps, puzzles, etc)
I like all the interaction options it has, it was an ambitious project for a week Only feedback is, the mate on the textures is way too close so it's hard to make out things in the dark areas, and in the inventory Also it's a bit confusing how the S key turns your character 180c° instead of stepping back, but hey great job, I love the concept and the game in general, even if obviously an early iteration is pretty fun