I think it has it's ups and downs. Mostly Positive.
NinjaZero58
Creator of
Recent community posts
Question, Concern, and Praise.
Q: What engine did you make this on?
C: When Diving from the top and in the top area in general, slight lag or something. gets really slow but then picks up as I go past the second or third row of blocks.
P: Very chill and relaxing. Easy to play and get lost in. I want to help push this forward if possible.
He doth not drown, simply wakes up from a dream into another one, right before he would....wait, what? I don't know man. Maybe I should add some plot so it doesn't seem like a torture machine. In early development I would launch it, and at that time, air would run out or you would hit a rock and you would get a point and it would reset.... I hit 10K multiple days in a row (I had school and would reset it everyday before I left so...) I'm just saying he has "woken up" a lot of times already. Eh, I'm sure he's fine... 😅
I plan to add bigger and potentially more intense obstacles. More upgrades. More player features. some easy things to add would cut the 999 air time upgrade into chunks of like 33 and have an upgrade to allow further upgrades. You know more things for longer game, filler stuff. I want to add enemies such as fish and crabs and sharks. I want to go through and rework all the art. And so much more. I actually have a thought chain I can build off of and I'm so thankful of this Jam for the theme. Sometimes just a push, in one direction can set, the whole path.
Also I left a comment about your game it was very intriguing slightly aggravating but overall fun. Very almost skill heavy, no? Maybe I should work on my gaming skills than hey?
I did have a crash I'm not sure of the cause? I ate a kelp on the right top area and it decided that kelp was expired or something. After a relaunch it worked fine and I high scored 179 I think. It seems like a really well built concept and would love to see where any future development would take this!