In that perspective, this is another feedback, the player movement is really dynamic, alongside with the maniability to aim with the mouse (tho i didn't know at first i can use the mouse because i didn't read, that is how i beated the first boss, which means, it is well made), is there any lifesteal or player regen? When i was low hp i do damage and it goes back to 100%, plus, luring the boss in the corner and trying many strategies is really satisfying even if it fails, and the asteroids doesn't make the fight unfair, in the contrary it keeps the player focused because the real danger is not the boss itself, it is the asteroids nearby that can damage you and kill you if you are low hp, tho all bosses are technically the same, the feel different with their hp and shield and behavior and speed and damage, it is not boring at all, my only issue is the arena, the arena is too small for a big boss like the final boss, it was frustrating to beat and i died a lot because the arena was too small.
Overall, it was a fun and satisfying game to play, and the boss doesn't feel too tanky nor too weak.
Good job, keep up the good work.
NekkooXD
Creator of
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I forgot to mention, when i was playing, i was always looking at the metronom to focus on the rythm, maybe you could make a lock system so the camera would follow the boss so the player could really focus on the rythm because, remember when playing , a player doeas many things at the same time: getting the infos where the boss is, making combo with metronom, walking, dashing, parry, checking if the boss is in attack animation, what attacks it is, etc, this is well made, the player has time to react, but me, i said me, i was always looking at the metronom to not mess up my rythm.
1- The dialogue UI i thought it was automatic, but no, you need to press a button, i spent time looking for that button, press"enter/space" to continue the dialogue, for input dialogue i recommend adding a small icon of the button on the corner or idk, i was surprised everything in the menu had control indicators but not the dialogue in game.
2-The tutorial has too much text, i see you focused on the visuals, but reminder that a player don't wanna read text, he wanna plays, why genshin is popular even tho it has many dialogues? Because it has clear simple few text for tutorial and you actually play during the tutorial, for now i am just tapping space and arrows and see what happens. (it was space actually and idk what it does)
3-In the tutorial "This time, when you see it comin', hit (idk what button is this) to the beat."
4-The button is actually space, so without the help of my friend, i couldn't have passed the tutorial, and he told me to read, i like reading but not in a game tutorial, here is the deal, that friend of mine is a musician and already played a game called Hifi-Rush (https://store.steampowered.com/app/1817230/HiFi_RUSH/) i advice you to check this game and see how is their tutorial, not everyone is musician and i was stuck in the tuto not knkowing what to do, now i got the gameplay, my friend helped me, and it's pretty fun, just the tutorial was horrible for me. Sure i didn't read a little but listen, i read a little and that made me confused, the dialogue needs clarity, and avoid to say nothing using many words, be simple, clear and us as less text as possible and make it more interactif, i say it again, my musician friend literally understood it under 5 min, me i was stuck more than 3 hours not knowing what to do! I'm no musician
5-I don't have rythm, i cannot be a musician, and that is why i cannot beat this game, i rage quitted, the boss killed me when it was 1hp
6-Subjective feedbacks ends here, time for objective feedback!
7-This game is not made for everyone, but for musician, it is cool you have a target audience and in that perspective the game is well made, keep up the good work, everything was based about rythm rather it is combo, heal, def, dodge, parry, attack, environment, character animation, boss attacks, the rewind and and discharge system gives a lot of satisfaction when well executed, and add challenges without making the game unfair because if you master it, you gotta focus and not lose rythm, every mistakes is made by you and only you, the boss has a great anticipation and you can easily dodge or parry its attack as long as you follow the rythm. you don't need to adjust the game for a wider audience, i advice you to do the opposite, make this game special for musician and satisfy them, if you wanna make it more accessible, do another game, this one is pretty good and pretty fun, create a strong and participative community instead of targetting a large audience and lose focus, i'm willing to see where this is going, this can be a great game to learn and practice rythm, musics, basic of song, beat, bpm, etc.To sum up, this has a great potential not to say, it would be very popular among musicians.
Thank you for creating such a great game, now i wanna put effort into making mine too, and i am sorry that my subjective feedbacks were so rude, to say the least, it is because i was biased by the fact that i am no musician and had horrible time figuring out what to do, but with the help of my musician friend i understood what to do, and after a lot of trials, errors and practices, i almost beat the first boss, i rage quitted because it had 1hp left when it killed me, this is not your fault, this is skill issue.
To sum up, it is a great game, for musician, but still a great game for no musician but you need a lotta practices to get the rythm and finally enjoy if you are not musician, that is why it is a great game. Even a musician can play it!
Subjectively, i didn't have fun, it's not the game, it's me, i don't like the gameplay, it is too slow for me, and the pad where you need to go to regen the speed, i thought you needed to spam space to spin but you just have to stand there, and the enemies can destroy it, on paper it is a good idea but for now it is a frustrating gameplay, tho i recommend you too remaster the game. Objectively, this has great potential, especially among kids, kids would like to play this game but make it more smooth and more clear and idk, remaster, this can be popular ngl, but for now, you have a lotta works and decisions to do.
Subjectively, i didn't have fun, it's not the game, it's me, i don't like the gameplay, it is too slow for me, and the pad where you need to go to regen the speed, i thought you needed to spam space to spin but you just have to stand there, and the enemies can destroy it, on paper it is a good idea but for now it is a frustrating gameplay, tho i recommend you too remaster the game. Objectively, this has great potential, especially among kids, kids would like to play this game but make it more smooth and more clear and idk, remaster, this can be popular ngl, but for now, you have a lotta works and decisions to do.
So, i managed to master the gameplay in under 30 min, and beated all boss under that time, the game is very fun but the more you play, the less challenge there is, all the bosses are technically the same, they follow you and attack you, what is different among them is their hp and shield value, the higher the level, the harder they are to beat, talking only about hp and shield, in gameplay pov, they were all the same, that is not a problem, the problem was that when the boss had very big collision, the arena was too obstructive and i kept dying over and over, maybe you could zoom out when the boss collision is big and larger the area, or add item to pick to give the player a shield or anything, idk, i'm just giving random ideas since i don't know what to say anymore, except this, i had a lot of fun, and this can be better, i'm willing to see where this is going
Hello, thank you for your sincere and honest feedback. I tried it out and the player spawn is currently not in the right position, this is not intended, my apologies, i forgot to put it back after playtesting, i will fix this right away, also sorry for the late reply. I will reach you here once it is finished.
If people only talk about bugs in your game, it means the game is so good the only bad criteria they found is bug, not the story, nor the visuals, nor the effects...
You get, I have nothing to say except for the bugs, so I’m going to shut up.
No worry! The bugs i am talking about are very minor, everything is fine.
We didn't finish it in time, feel free to check it in the future via this link: FishingMiniGame by NekkooXD (itch.io)