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Mom Games Badly

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A member registered Jun 11, 2020 · View creator page →

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Mouse sensitivity is too high; the camera often whips up or down if you try to gently look left or right. I would suggest replacing the copyrighted music with something public domain or creative commons licensed -- the intro with the talking figure on the TV is enough to give it that Jigsaw flavor. Otherwise I think it's a fun premise and I like your writing.

게임 로딩이 완료되지 않습니다. 여기서 멈춥니다.<img src="https://img.itch.zone/aW1nLzE5MzA2MzQwLnBuZw==/original/E3Jalu.png">

You don't need to feel bad at all about it -- even the titans of game development have bugs and little mistakes in their AAA games, and this is a first game from a solo developer. I truly meant my review in a positive spirit, but thought it would be helpful to give details about what you might incorporate or change in the future to improve the user experience. I wish you very well, and look forward to your next project!

Really enjoyed watching your playthrough, and appreciate both your commentary and you editing out the times you got stuck for a while.  I subscribed to your channel after watching this.

(1 edit)

TL;DR: This game was pretty neat.

Thoughts: My computer is older, so this ran like potato on my machine. I didn't continue past the first area. From my experience and watching some other playthroughs, the base walking speed is too slow; maybe you could increase it to the current "sprint" speed. The game is pretty, the atmosphere is suitably scary, and the sound effects were very good, although the footsteps are loud, and the lightning sound in the first area is so frequent, it gets annoying after a while. From the other playthroughs I've seen, I like where the story goes; it reminds me of "The Beginner's Guide," but with enemies.

It would be very helpful to have a "Settings" option in the game menu, so the player could adjust to a lower resolution or windowed mode without needing to quit out of the game and re-launch it (which I did, several times, to see if I could get it to run better). It would also be nice if the menu had a basic overview of the controls; I've never seen a game that makes you hold "ESC" to be able to leave the game. (If you do set up the game to run in a small window, the text for the Escape menu does not get smaller; you literally cannot click to leave the game if the window is too small, because the text is below the window.) There is a glitch in the cabin bathroom; you can see the floor texture through the bathtub. 

Overall, I think this is much better than most indie horror games, with some really good atmosphere -- it just needs some polishing.