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megamanthegreat

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A member registered Nov 19, 2023 Β· View creator page β†’

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Very nice art you have here! I find the melee attack is kind of overpowered, and lets you just stand still while dealing damage faster than you take it. The first boss used the dialogue of the last boss for me. Bug?

https://itch.io/jam/boss-rush-jam-2025/rate/3297317

https://itch.io/jam/boss-rush-jam-2025/rate/3297317

https://itch.io/jam/boss-rush-jam-2025/rate/3297317

What do you mean by "dynamic stat menu"? The only stat that gets upgraded is HP and it's already listed.

https://itch.io/jam/boss-rush-jam-2025/rate/3297317

I like this game! It feels kind of like a mix between Megaman and Sonic.

I can see where you're coming from, it's just the second boss was so aggressive and it was hard to get damage in, so it felt like I was throwing hands with a brick wall. The attack system was also kind of confusing. Was there any point for hitting those rhythm icons? Do your attacks deal more damage?

Thanks for your feedback!

I did try to add music, but it was so bad I had to cut it.

I do plan on adding 3-4 more bosses once the jam is done, as well as updating some placeholder attacks.

Since charge attacks are the main way of dealing damage in Megaman, my idea was "Every charge attack must spin in some way"

I also wanted to add a spin attack to each boss, but my animation skills and time constraints to put a stop to that.

Absolutely zero complaints. I think this one's my favorite.

You've got some amazing music and visuals, but the execution could use some fine-tuning.

Not having a health bar for the bosses is the biggest issue, I like knowing how much damage I'm doing.

This project has potential, and I'd love to see it realized.

The art is 5/5, but the game is 2.5/5. The bosses were decent, but lacking any sort of reliable damage drained any potential fun I might get out of this. If the basic attacks did more than a pixel's worth of damage or the super attack wasn't RNG, this would easily be a higher rating. As of right now, this game is more frustrating than fun.  

Cool concept, but the execution needs work.

Neat concept, but it's rather lacking. The method of attack is innovative. I got a 20 hit combo. It has potential.

Very nice artwork. I found it a bit easy though, only lost once while still learning the controls. I didn't really understand what the player skills were supposed to do, and won without them.

Thanks for the positive feedback! 

As for your notes

"E" has been my usual dash key for my games, as well as the grappling hook in Terraria (which I use as a dash).

The musicians I talked to were either taken by another project, or didn't have what I was looking for. (also my own music sucks)

I did have more spin attacks planned, such as SIlverblast having orbiting lasers, and Mikari's projectile being able to roll along the ground, but those were cut for time constraints. The icon for the charge speed increase was originally meant for these two.

Nice game! There were a few issues I noticed, such as being able to blast bosses from the elevator as well as being locked out of their weapons if you died before grabbing them, but overall a 4/5.

Yes, I have discord, it's the same name as here.

I'm looking for a rock soundtrack. Do you have any prior work?

Electronic music isn't what I'm looking for with this game. Can you do rock?

Do you have any prior stuff I can look at?

This isn't quite what I was looking for, but I can work with it if you're still available. 

Do you have samples along those lines?

What kind of music would you do for a boss fight?

Sounds great! Feel free to add me on discord!

What kind of music do you make?

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I'm looking for someone help with art for my game as my normal artist had to bail. I need 2 characters drawn.

I really like the art in this game! Are you planning on adding more magical girls in the future, or just June?

I don't think I'll be able to 1cc this before the jam ends, but I really like this game! I had no idea you could make something like this in RPG maker, though I've only used VX Ace. You might want to fix the pause glitch, though. I love the characters and spell cards.

Sure, feel free to add me. My username is the same as the one here.

Great! How much do you charge for your work?

Hi, I like your work! Are you still available?

I really like the art style of this game, it reminds me of Don't Starve.

I'm not really a fan of turn-based gameplay, but this is a really good game! I really liked the writing, especially Winston. I hope this goes somewhere. Traditional magical girls are hard to come by these days.

Thanks for the feedback! I've adjusted the third boss's speed to scale on difficulty. Hopefully that fixes some things.

This is a nice game, the bosses were fun to fight, though not that hard. I like the dash and air dash, though I ran into a problem near the end.

I defeated the first two guys and then the last one stopped moving and taking damage, softlocking me. 

Unable to die or win ,Iliria stopped thinking.