I feel like the cooldown is a bit too much, but I love how chaotic the concept is. Would like to try it again with a bit less of cooldown :D
Marcopole
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Sorry for the late reply, wanted to test it on a virtual machine or a booted usb to make sure the linux export was working fine but haven't found time to do it.
(and servers are down right now...)
Hope it works fine 😥
http://download.mabl.icu/SteamCarriersLinux.zip
I know that feeling, on my very first Jam when I did StarV3, my team also put a lot of effort but the programmer disappeared at middle jam.
He appeared on last moment, acted quite bad with the rest of the team, published the game lazily unpolished and don't even added us as authors on the Itch.io page.
So the game have, pretty pixel graphics but all bury, handmade interfaces but all buggy and half of the sound library missing.
It was still a great experience since even if the programmer failed us on making during a week a extremely simple game that anyone could do on a day following a tutorial, the rest of the team enjoyed making assets together and I got deeper into GameJams.
Check my creator page, you will see all cool games that I released after that 👌🏼✨
First thing first, since I'm trying a different artistic technique for each game (pixel art, 2D, symbols, etc..) this time I was planning on use Voxels.
When the theme came out we started planning and making a game about a crow that flies around looking for shinny scraps. But after 3 hours of making it, we decided to stop and rethink everything X'D
The openworld idea was too much, and I wasn't feeling comfortable with voxels, my friend was struggling trying to make the flying mechanics. Nah! Terrible idea, next!
So we thought replacing the crow with a robot floating on space and at the end we removed the space for closed rooms. Instead of Voxels I changed to low poly and this time felt way more suitable for the Jam deadline.
And honestly, I'm happy with the results, I don't think the crow idea could be that good and the game we got has also room for improvement.
I enjoyed animating the robot arms so it looks more alive and making it turn and twist on the air so it feels like floating.
A bit annoyed because Godot's tilegrid caused some illumination problems and we could probably do a more nice looking credits screen, but beside that I'm really happy with the results.
Hi! I joined the Jam with a friend and we did TrashyRockets
https://itch.io/jam/speedjam6/rate/3008424
I was going solo on my last Jams, so I'm happy that I could team up this time, made it more enjoyable ^-^
Thanks!
Original we were thinking on the main character being a crow flying around looking for shinny scraps, then changed that idea for a robot floating around space, and later we decided to replace the flying on 3D for just levitating on floor on closed rooms. (More suitable for the limited GameJam time)
Probably that's why we made it levitating instead of wheels, but I agree that we could do that makes wheel tracks on the ground and that would look amazing! °^°
The break originally didn't slide, my friend made it that stops instantly. But I couldn't resist to suggest him "make it slide and see the sparkles of the hands friction with the floor" ✨
At the beggining I thought that this game will be another Visual Novel NSFW game like the others.
But... I was really wrong...
Actually I didn't unlocked any NSFW scene yet (lol).
Some dumbs tell indecend stuff to the player character that make her feel unconfortable. And the first thing you think is "jerks!".
This molesters make feel unconfortable most of people, if you look hot, weird, weak, extra suited... doesn't care the reason, they just want to make fun.
But theres another moment where player's character feels unconfortable. Some characters are sweet and I act nice to them, but it looks like they understand this kindness as some flirt and start making their moves. You don't want to be mean to them cause they're kinda awesome, but sometimes fels like they go to far and invade player's personal space.
This showed me a lot about women's perspective, I can thell that this game was really educative for me, more than anyone can expect from a game tagged as "nsfw".
Now, after giving all my hones admiration. There's some parts of the story that looks kinda exagerated...
The first ending I got is the one that Matt blackmails the player but the player didn't consent it and ignores his orders. He just sends a photo arround the scool and the player became target of joking. Even everyone knowing that was this brat who did this mess ANYONE point fingers at him as a bully? Then the principal decides to expel YOU?
A photo without any explicit content that can even be photoshop from someone that the other characters hate... seriously, that's not the end of the world...
Worst stuff happened to me and I moved foward with no problem. If you let someone blackmail you cause "oh no, in this photo people can see my panties" you just get onto more deep shit with no leaving.
Actally, I would LOVE if the game gives the player an oportunity to turn that shit against him when he spreads the photo.
If you spread some caos like that, its stupid to think that you will be untangible and things can go wrong, even when half of the caracters presented on the game hate him XD
Last note, love that you added the option to skip parts of the history that players already did when started the game again to go for another route ❤
Oh! Great idea 😯
That could fit great in a tutorial. First island of the tutorial with only cyan, yellow and green doing teal and lime. I'll note that 👍🏼
I was also thinking in how could I do an alternative version for colorblind players without losing the educative part.
Thanks for your feedback! ^-^/
I see that you guys uploaded the game, but something's wrong with the version uploaded.
I can change character with 1 to 4, and can shoot with the selected character.
But far away from that, at least for me only a green dog apears and moves to the left.
If you shoot it with the green one, the console says "Damageable hit" but nothing else happens.
Kinda remembers my fist game jam, where the programmer used Unity even if he din't know how to use the sofware too much 😥
I usually like farming games, I played scrap mechanic with friends and spend more time on farm than doing machines.
And you did a great job there, but feel that you haven't enought time to finish it.
I mean, then you loose, the game only give the option to quit, so you have to refresh the page to try again. There's some situations that makes a ensured game over like when trucks park over your tools and can't pick it up.
I can also feel that you run out of time cause there's a lot of fields below, too far to use some of them.
But what you did so far looks great and it will be nice to try the complete version if you're planning on continue this game after the jam 😄
I'm kinda used to put names on colors so it wasn't really hard for me at the beggining.
Until the moment that the girl asked for a toasted orange, joined the shop and half show was orange flowers XD
I was like "it was desaturated like this one? no, guess more dark like this one... more or less yellow..."
Really amazing game, cute and impresive graphics, I love it :D