Thanks!!
The scabbard physics are done by script. In lateUpdate, after animation is applied, I have a point (a variable Vector3) that "follows" the end of the scabbard (With Vector3.Lerp). Then I get the direction between that point and the scabbard origin. That is the new direction the scabbard would face.
Marco Antonio
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A member registered May 17, 2017 · View creator page →