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MakoTeam

19
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1
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43
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A member registered 22 days ago · View creator page →

Creator of

Recent community posts

Wow, thanks for sharing.

Really cool ideas. Will add some to the next updates.

Achievements are cool too. We'll check them out when we add them to the Steam version.

Hi, thanks for playing!

We already think about items and trinkets which can help avoid poison and sleep. will definitely add some.

Watermelon bug noted, thank you!

Thanks for the kind words! We'll try to make it even cooler

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thanks! we'll keep it up

Thank you! hope you had a great time playing 

Hi! thanks for playing

1. We had this concern before. Maybe we will add a reconsider option, or maybe we will merge to actions into one

2. Speed up buttons is already programmed and soon to be added as an option

3. we made it that way just to keep demo simple. the text was left over from a more complex mechanic

<3

sure! we are planning to add as many languages as we can

good idea for an item! we will look into that. we are proud to have such a dedicated fan

Glad the game worked correctly in the browser. Of course, we ourselves can't wait to add a ton of items, mechanics and content, but first we had to understand if people are interested in the game. Apparently they are. Thank you for playing and leaving a warm review 

Thank you! we are really glad to hear that. hope we can fix all the bugs soon

Awesome to hear you're enjoying it! Working hard on adding more content soon.

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Thanks for the kind words! We're focused on the rogue-like direction right now, but we will think about metaprogession.

Hey, thanks so much! Really happy you're enjoying the game. We're working hard on polishing everything up for Steam - can't wait to share more with you. Thanks for the support!

thank you for playing!

Me and my friend started a crazy quest to make a game a year ago. We tried gamedev before, but work and life got in the way. Now we quit our jobs and put all our time into the game. We have managed to put together a demo, which we are very proud of.

The game is a slot machine roguelike, where you drop things into a battle slot machine and you fight enemies with itI did all the drawing/imagining/writing/music, and my friend did the hardcore programming on Godot. Looks like it's coming out great.

I'm planning on 5 more levels, a million more items, bosses and so on. Your feedback would help a lot guys!

Ask away, I'll be glad to share the experience

The game

Summary

  • "Slot or not" is a deck-building turn-based slotmachine battling adventure.
    Take on the role of a nimble hare - Bun Dorian, accompanied by a fighting slot machine called Slottie, who is trying to save his native village from the invasion of crazy fruits that have started to appear in the neighborhood.  The adventure will give you unforgettable emotions and fun. And no gambling at all. Now meet demo version of the first slot machine without consequences.

Screenshots

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