Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Luigi Filippelli

7
Posts
1
Followers
A member registered Oct 19, 2024

Creator of

Recent community posts

A game with very immersive graphics and atmosphere (I love the palette). It felt like entering Limbo, but in a dimension of care rather than fear. Tackling the theme of death is not simple, so kudos for the courage and delicacy with which you approached it.

Perhaps something narrative would be enough. Like a description that appears when you click on the enemy — something like 'An undead skeleton wearing armor with the insignia of knights who defend the kingdom’s borders.' (Just to give the enemies a bit more depth and indirectly hint at some of their characteristics, as if it were the Dungeon Master's description).

That said, it’s great that the visual elements already hint at the stats.

Simple, fun, and effective idea. I really liked the ability to assign classes to the dice, making them unique. I’d love to see some variants added — perhaps some dice could even have special traits (in the advanced levels).

I really liked the idea: the mimic die mechanic is very original. It’s challenging enough to make you want to defeat as many opponents as possible (without being frustrating). It would be interesting to have some information about the enemies. Great Job!

Fun game, I love the art and the puzzles. I enjoyed the option to switch characters. Great job!

I’m not a fan of whack-a-mole games, but I find it unique because of its ghost-themed setting. The hammer delay makes everything more chaotic; in some ways, this makes it more fun, though it does lose in precision.

Nice game! It reminded me of when I used to play Alex Kidd as a child. I really liked the character Stacy, the smoothness of the animations (and controls), and the idea of the Glitch. Immediate and fun!