Thankz mate, I appreciate it.
Gaining the respect of the Zombozz is no eazy tazk.
Lotus
Creator of
Recent community posts
Im not completly sure whats going on here since ive never had it happen to me before.
After you align his clock 7 times a character should pop onto screen that you can click on.
You also have to click the stop watch to keep it from running out of time.
If your playing on mobile it is very broken on there,
Last thought is it could not be working on your specific browser so you could try a different one.
Two of them you can find on the cyan tablet (Red and blue) and the other two you get by waiting in the boss fight with Kathrin. (Green and yellow)
you can only get one at a time. Its based on the last color generated by Laura so the ones your missing are green and blue.
(btw, There's also one pin your missing if your intending on going back. you get those by dying.)
Thank you for the criticism. I plan on doing a overhaul of the game to make the game feel a lot better, I dont have a lot of experience programing so critique is helpful. Also you indeed got all the secrets lying around, and celeste was my main inspo for this game. (Momodora also but thats less obvious.)
thanks for commenting!
I wanted to add more but was short on time because of life. Thank you for your feedback.
Glad to hear that some people are finishing the game since I think I made some of the levels a bit harder then I would have liked them to be.
It seems like the wall jump is widely disliked what do you think could make it feel a bit better.
Thank you for the feedback, for the upgrades I was planning on adding one or two more but I realized I didnt have enough time to add them.
The wall jump seems to be the biggest thing I need to fix, do you have any suggestions on what would make it feel better to use?
This was my first time making a game with Godot without strictly following a tutorial series so I appreciate the feedback.
Im also really glad to hear that someone finished the game. I didnt have a lot of time to make the levels so some of the levels were more difficult then I would have liked them to be.
Thank you, I didn't have a lot of time to make the levels so I definitely made some of them harder then what I would have liked. also good to know about the placing of the checkpoints.
Thanks for the feedback on the wall jump and dash. This was my first time making a game with Godot without strictly following a tutorial series so I appreciate the feedback.
I love this game. Its really cool to see all the updates you've given it over time.
Something I noticed is when you place a mirror block across from another block it locks itself, and you can only take the mirror block off if you take the block its mirroring and move it. But if you mirror a heavy block that was placed last turn you cant actually move the mirror block since its locked onto a block you cant touch.
Thanks. Yeah sorry about that it was a mistake on my part in the coding. It was quite late and I was running out of time when I summited the game to the game jam so I was in a bit of a rush so it make's sense as to why there are typo's in there. I'll do my best to fix all that and make a playable version when I get the chance. Thank you for you're criticism Melwing.
thanks. i probably messed something up with the coding with car keys. to get through the door you need to give him a knife. as long as i didnt mess up the coding you should be able to enter with that item.
- edit just played through it and i think i just messed up the coding in both of those places. so im pretty sure thats the furthest that you can get to currently. ill try and make an updated version later to fix the bugs. could you at least open the trunk?