Thanks!
Leon Stansfield
Creator of
Recent community posts
Hi, I added a 0.2-second hit stop when the player shoots, and when the player hits enemies This slows down the time of the game, meaning enemies cannot shoot and bullets cannot fly during the hit stop so it does not affect gameplay in any way except for giving impact to shooting and hitting enemies. While playtesting I found this time to be barely noticeable. Are you having issues with it being longer than 0.2 seconds?
Thanks for the feedback. This was kind of intentional, to force the player to keep moving. I did not get many people to playtest, but the two people I saw did play in a very fast way, similar to the way you have to constantly move about in doom. Clearly, this could have done with some tweaking. Thanks again for the feedback.
Thanks for the feedback. The view and movement are both orthoganol (not perspective). I had thought this would be a problem for some players, so implemented the camera switch and a spot shadow for the player, Ultimately I went that way because I think it looked nicer. You are absolutely right though, it can be difficult to judge the players position and movement especially in more complex scenes.
thanks for the feedback! I wanted to avoid bullet patterns for my game, making a more chaotic unpredictable bullet hell game. I do think you are right with some exploits to avoid being hit, and given more time would like to solve this by adding more variation of enemies with different attacks such as grenade, lasers etc. being harder or using different techniques to avoid.
Thanks for the feedback, I totally agree the auto controlled camera can be a bit restrictive sometimes. I experimented with some more camera control but it was difficult since you aim with the mouse as well, and prototypes were restricted by time and were quite buggy. I did experience that bug during testing... for some reason when you get to higher levels where there are a lot of enemies, they have a small chance to spawn inside each other and sometimes go flying into the sky. I don't have a fix yet but will probably update it after the jam results are in :)
I love it, the game has a brilliant sense of polish thanks to the great art and very well designed UI and particles! It's very fun in general, Im amazed that it has an in-game economy! in a jam game! One area of improvement would be that it did start to drag, there are a lot of levels and a lot of them feel very similar, but maybe that's just me :P Great game!