Thank you so much for giving the game a shot! If you have any questions or concerns, do hit me up.
justonky
Creator of
Recent community posts
Folks, I have just released a free DEMO edition of my Narrative RPG Zine, Tales of Kthonic Waters (launching soon this Month for Zinequest 2025 on Kickstarter). Check out the DEMO here.
Embark on a New Weird adventure that stretches the limits of Lovecraftian lore, Anti-Imperialist Satire, and the conventions of Sci-Fi Fantasy.
What is it?
+ Over 95+ (and increasing) pages of crunchy, narrative solo RPG in full colour, packed with art, and great writing.
+ Explore a Lovecraftian inspired anti-imperialist satire, with new weird world-building
+ Project is almost entirely complete, it's just waiting for you to manifest it into reality.
+ Certified Meatbag. 100% human made, no Gen AI nonsense
CRUNCHY, BUT NARRATIVE FOCUSED
Crunchy, meaningful mechanics form the backbone of this narrative journaling adventure.
As a gamer, I often find myself frustrated by the lack of crunchiness in many of my solo RPGs, yet too much crunchiness turns it into a numbers game, which defeats the purpose of a narrative game.
Tales of Kthonic Waters is my attempt to address those shortcomings in the genre, with something that I myself would want to play.
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Yes. Sort of. I intend to create a second edition or a "definitive edition" at least.
1) Part of the difficulty here is that Rage in Hell was designed in Adobe Creative Suite. Unfortunately I have divorced from Adobe (because of their predatory pricing practices. And later on, I took umbrage with their use of AI). So I would be recreating a good chunk of everything in Affinity instead (but that would happen anyway, cuz I need to update the art, etc).
2) Is Rage in Hell better served as a Zine...or as a Boardgame? That's a question I ask myself. Because it's not that much harder to make it, say, a card game. But would it lose something of itself if it was a boardgame? And if I go a boardgame route...why not just make a new game/sequel? When is a "new edition" too different that it should rightly be a different game?
So while my mind chew on those questions, I continue to work away on my other TTRPG projects (stay tuned, some really exciting stuff coming).