Who would be nuts enough xD
J.P.D.E Studios
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>Came here with suggestions, see there's a speaker event coming in the summer.
YAY! :D Anyway, a couple suggestions (if they're implementable).
1) Is it possible to add {#nothing} tags as possible keywords? That way we can tie the playing of the sound bite to something that won't show up in the text.
2) Is it possible to have possible keywords include special characters? (Like ?).
FULL TEAM ACHIEVED
@MeinosKaen: My regular team is too busy with our other projects xD So, for the Jam, I wanna put together a team from scratch!
I'm experienced with Ren'py but I want to try the Godot Engine this time.
I have ideas. Small contained project, 2 love interests. THEY SHALL HAVE SHORT HAIR. O.O Reply if interested. I can write, code, script, edit, I have already done a few prototypes in Godot but this would be the first complete project I'd work on.
There seems to be some issues with the code. It conflicts with the Extend command and Side-Images for some reason.
I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:17 2024
I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1389, in __call__ old_attr_state = self.handle_say_attributes(False, interact) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1208, in handle_say_attributes if self.resolve_say_attributes(predicting, attrs): File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1134, in resolve_say_attributes raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,)) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:56 2024
Thank you so much! The team worked very hard to make this as good as we could within the confines of the Jam, and we're glad people are liking it so much! We'll pass the praise on to everyone!
For the question, our Director Meinos Kaen says:
"I can't say I've had the pleasure of playing those two games, but now I will have to! If I had to think of an inspiration, Paranormasight and Danganronpa use sprites in a similar way, although those games have fully 3D environments, so I couldn't replicate it 1:1, obviously."
The visuals are very cute and charming, with a storybook kind of feel to them. And I really like the use of lighting to give it that somber mood...
Writing wise, there are a few typos and the pacing of conversation is not always top notch. There's a lot of information thrown at you from the beginning. Also, navigation is not exactly intuitive either. I think a few in-game tutorials for controls would have gone a long way.