I spent a couple hours playing around the idea. I have the basic integration now. The changes needed for pocket-platformer are minimal. There is more work on the side of RPG Maker and my solution is still rough around the edges but I will have it finished off soon.
jakubiszon
Recent community posts
Ooooh, I have found the github repo! If I wanted to add some code to make integration with other apps easier - would you consider such pull request?
I was thinking about embedding some platform mini-games inside a top-down game made with RPG Maker. I am actually not doing any commercial projects but asked for it because I find this tool really good. For someone only wanting a mini-game and working on a commercial product - it would be reasonable to pay you.
As for changing the code - I have no problems working with html + js. As for the RPG Maker side - this is a bit of an experiment. I'll let you know if I had any luck integrating the two.
Hello. Thank you for this tool, it is really fun!
Currently I don't see any information about the licensing of the products of this tool. I am curious what is allowed:
- Is it allowed to package the output page(s) as part of another product?
- Could the "wrapper product" be commercial?
- Is it allowed to modify the code of output page before packaging with another product?
There are also some extra ideas which could make it easier to integrate with other pages / html apps:
- Hiding the popup on closing the page.
- Hiding the title screen.
- Starting the page with a specific level preloaded (e.g. I might want to get level 3 to load instead of 1 because of something in the context of my app)
- Callbacks when specific places / checkpoints are reached, this would allow a lot of possibilities:
- creating a mini-game to collect items for another "master" game
- creating a teleport / quick travel system for another game (e.g. a top-down game)
- Callbacks when a level is completed.
- Callbacks on collisions with projectiles, spikes or any other way of dying
- Passing params to control what the player has unlocked e.g. double jump, wall jump - this would allow mixing this game in fun ways and replaying same levels with more options accessible. This one is maybe less impactful as I could as well export the game with different settings and open the page I need.
Maybe you could make money by selling it as "pro" version? Just a suggestion tho. I hope you like the ideas. I really enjoyed playing with your tool!
edit: After your response I found the other commercial license topic https://itch.io/t/3137357/can-you-make-a-commercial-game
This looks awesome but as someone with ADHD I find those "never ending small text boxes" horribly annoying. Give me something bigger, show all the relevant text, if necessary say "1/3" at the bottom. But don't torture me with this infinite stream of slowly scrolled messages.
I will get back to it when I am in a calmer mood as this game really looks great.
Things I like
- how the game looks
- the general mechanics
Things I don't like
- the controls (controller support is messed up, too fast acceleration making it too hard to move "a little")
- the navigation between levels
- it is too hard, the enemies shoot too often and are hard to kill
I was considering the game as something I could include in the game collection for my kids but it is a little too frustrating.
Hi. This game looks really fun but I have some problems running it on Windows 10.
- I wanted to try it and the game modes do not really explain how they work. I figured "target practice" sounds like something which should run in single player. I tried it and then...
- When I try starting a game the program just crashes without any error message. It happens right after the coundown. I tried it with and without the fullscreen mode on.
- Another problem I noticed - the game does not scale properly on my 1920x1080 screen. Until I switch full screen on - in the options menu I can only see a part of the connected device list. More then half of this box overflows the screen.
- I own crappy esperanza controllers. They are detected and seem to work (in the menus, because the game crashes) but I need to use the arrow keys to "move" between the options. The joystick remains inactive.