Anyone with close Internet friends or has been in a long distance relationship knows how Orbital feels when you play it. It's a one-page RPG, but each of the scenes asks an important question that creates a whole, deep conversation between two people who are intimately linked but astronomical units apart.
jacelevine
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Who doesn't love a story about a spaceship crew? When I played Almost Home, it led to a dramatic story where nothing was quite as it seemed. But I could just as easily replay this game as a "slice of life" space family's trip home. In fact, I want to play that! The random prompts are excellent catalysts for drama, whether or not the stakes are high in your playthrough.
I've used Session Zero to help me develop the backstories of a few characters (and NPCs) and it's not only very useful, but a lot of fun! The prompt cards cover four very deep aspects of a character and the prompts on each card are excellent jumping off points, each one capable of being a whole story.
This is a beautiful narrative prompt game that not only encouraged us to create a rich story about our three children and their divine visitation, but also organically built up a whole world around them (we did not use our modern world as the setting). Further, I found myself unintentionally slipping into an understanding of being a confused child in an adult world who has a million questions and not enough answers. It's a very deep game if you let it be, and I really enjoyed playing it.