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Homo Narrans Studio

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A member registered Oct 05, 2021 · View creator page →

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Thank you so much!

This is a very interesting mechanic, I could see this made into something bigger. It's such a good fit for the heist-theme!

Another really well made adventure game. Beautiful graphics and some smart puzzle ideas. Starting out in your own grave is probably one of my favourite Adventure game beginnings, it's so full of intrigue!

Very beautifully done. Having to note times is so smart and actually makes you feel like you're doing real detective work. I wasn't smart enough to solve everything on my own but I really liked the atmosphere and that it made me feel like a detective...

This was an incredible fun idea! I love changing the well-known movies outcomes so much. It could do with some better translations here and there but mainly I REALLY want to change the other movies as well!


Hope we'll see more of this after the jam?!

This was an incredible fun idea! I love changing the well-known movies outcomes so much. It could do with some better translations here and there but mainly I REALLY want to change the other movies as well!


Hope we'll see more of this after the jam?!

Thank you so much for the high praise. I understand the game might be riding the edge of the understanding of the "adventure" genre but I am happy you enjoyed it. It ended up way easier than I initially planned but I'm happy with the mood and emotions it conveys.

Thank you for the feedback on the fonts, very helpful! And it's been noted a few times now. I'll see if I can find another way to handle it.

Wow, I am so happy I got recommended to play this. The pixel-art was incredibly beautiful, the voice acting really well done and the puzzles, while light, are very fitting to the mood of the game. I thought we would end up the bad guy but I'm happy there's a "happy" end. I agree that the transfer times between rooms was too long and I couldn't figure out how to use the map.

Also, I didn't find out what was the tablet for we had in our inventory at the start. Cut content?

Anyway, incredible effort and so so beautiful! Thank you!

Such a beautiful game! The setting and mood was just perfect! No real puzzles and more fetch-questy tasks but the atmosphere makes more than up for this and some of the quests were really smart as well. Would love to revisit this world one day!

thank you, glad you enjoyed it! This was actually the pitch to my team: imagine The Life Of The Others meets Papers, Please ...

I liked this a lot! Some of the inputs were a bit finicky (wouldn't accept regent without capital R) but the story and the writing really pulled me in. I liked that your actions have consequenzes and zou're not necessarily the good guy!

There is a bug though that made the text for the turned wheel appear when I visited the dam the first time. I'd like to give this a second go another time!

This was extremely well done froma graphical point of view. Unfortunately it slowed down my PC so much, I couldn't finish it. Very well done atmosphere though. And I like the idea that you can't fight back!

Thank you for your kind words, it ended up being less challenging than I had originally hoped but that's game-jamming for you, I guess! I'm happy that you enjoyed it all the same!

Yes, I think fun as a concept for videogames is overrated! :)
I try to make meaningful experiences, if they end up fun or not is secondary. If it made you think it did everything I wanted it to do!

I'm happy I decided to play this even though it had no screenshots, I would have been sad to miss it! It was a very fun little adventure game where you're mostly figuring out how to stay out of guards visbility cones. The prison break was very fun! Also that it wasn't sure where the evidence was hidden! I only got a little bit lost in the area with the builders. And I would change the colour of the guards visibility cones so they don't disappear when they overlap with the player's cone. Other than that it was very fun!

This one is a winner for the beautiful backgrounds and character art! The voice acting is very fitting as well. The dialogue could do with some polishing.

I loved the shooting mechanic, something I haven't seen since the Blade Runner game, I think. I also liked that panning for gold takes time and patience. The moral choice at the end surprised me as it wasn't used before. Also, it was a bit broken because I wandered off to the right. But overall it's a good jam game, the wild west really works well for these kind of games.

Quite short and light on the puzzles (being more of the "realistic kind" which I always prefer, also in humorous adventures) but very atmospheric and with very funny ideas and dialogue. The voice acting is on point and elevates this to the top ten of this adventure jam!

Thanks, I know it might be stretching the term "adventure" but I'm trying to explore new ways to make stories come to live. Glad that you enjoyed it!

thank you for the nice reviea!

thank you for the nice words and the very important notes about the fonts! This will be of great help to me and is very valuable feedback!

absolutely the right choice, the VA really brings the game to another level completely!

Oh no, I am just always pointing out the stuff that I think needs some work. Finishing anything and putting it in is really impressive, more-so seeing your very young age. I wouldn't know how to use these techniques at all. This is very impressive! I hope you keep up the good work. Try to work on some of these things and you have a really good game here!

Nice touch with the character customization. Unfortunately I didn't have a very good time with the platforming (in part because it controls a little bit imprecise, in part because I am not good at it). It looks like a nice entry though with the effort that went into it clearly showing!

It's quite a solid jump'n'run game with some interesting visuals. I like the kitchen themed character designs. I haven't finished it all so maybe there's a reason but I wonder why the cookie has such big hands if he doesn't use them. Also, the map tying the game to the Ukraine conflict is a strange decision as I don't really see a connection.

The control scheme is a bit unintuitive, but the design is quite nice. Keep at it, add some more challenges and some more animations (like a hit-animation) and you're getting somewhere.

It's very minimal and maybe not in the right jam but it's a start. There's a camera bug when walking left and the hitbox doesn't seem to line up with the character model. But keep at it, I liked the idea that the player has to figure out where is the exact spot where he has to fall between the bats!

A fun game for some easy auto-battling. I think it definitely needs some balancing as my first time I didn't even make it one day and it all seems to come down to luck how long you will be able to play for. But the pixel-art, music and writing are very fun.

It's such a good idea to have a high fantasy world where people fight about crypto and student loans, actually made me crack up several times!

I think some fonts and GUI elements need some work and of course balancing is a big issue but I could see myself sink some more time into this!

Ah, I must have missed the skip with "." that's absolutely fine if it's a conscious decision! He, yeah, I also forgot to make my game "full screen" ready from the browser, but it really is just a click.

Finally had the time to check out this interesting entry. The puzzles are mostly not too difficult, mainly fetch-quests to repair mechanisms. This brings one nicely into the narrative and is a very well working world building. The actual short-story that gives the game its name actually starts at the end of the actual gameplay (apart from repeatedly refilling a glass and picking up an item). The short story is very well delivered and has a great emotional impact thanks to the world-building done earlier. But I still can't help but feel that it is disconnected from actual gameplay.

The pixel-art, writing and voice acting are all incredible. Very strong The Dig vibes and the map reminded me of Full Throttle. But don't get me wrong, this is no mere copy, this is very self-consciously something new and unique.  The sci-fi design is somewhere between Tatooine and Dune, the colour palette just superb! Some dialog repeats a few times but this is completely understandable of course. And there's even a map. And EVERYONE knows that a map elevates an adventure game onto a completely different level! :)

Overall this was a very nice 20-30 minutes that took me far far away. And taught me to be careful what to wish for!

This was really nice. Very old-school point & click with mostly not-too-challenging point & click puzzles. Very clean design, the pixel-art is very well done. The voice acting is really well done and very welcome. There are some slight technical problems (like a missing pick-up animation) and the ending feels a little abrupt. But I had a very good time in my lunch-break! I like that it was a clean, self-contained story that completely stands on its own legs.

I really enjoyed this! I had some technical problems at first and I am not a fan of the "use-keyboard-to-walk" limitation. But the atmosphere and really solid sci-fi writing that quickly ups the ante and poses some interesting choices sucked me in very quickly.

The game is easy on the puzzles (which didn't stop me from dying though!) and is more focused on meaningful decisions which is a very welcome change of pace in this game-jam. I skipped some lines because I was too impatient to watch the text appear and clicked "continue" in the hope that the full text would appear before being replaced with the new text. I also got a bit tired on clicking the dialog option and then move the mouse down to click on "continue" only to move the mouse up again for the next dialog option, so I think the dialog progression system could do with some work. But music, art-style and the engaging sci-fi story more than made up for it! Very enjoyable.

Thank you for your kind words! Yes, when it all came together it was more predictable than I had initially planned but I am just happy that we could pull it all off in just 14 days.

Thank you, this means a lot to me. I am thinking about building on it, but we'll see how it will go with the jam first.

Thank you so much! Wow, it's amazing that you put it in your top 5!

Thank you for the kind words! I'm glad you enjoyed it! And I agree, Leonie's voice action brings SO MUCH to this game!

Thank you very much for your kind words, I am glad you liked it so much!

This was nice, not too interactive, but what stands out is the unique story and solid writing. Parsnip is now my favourite NPC out of the whole gamejam! Unfortunately I only realised that you could click on the NPCs twice, so I might have missed some lines which is a shame because they are really the highlight of this interactive story. I also appreciated that everything you could interact with had a nice little mouse-over animation.

I just love time-loop games! On my first try I almost got it right by accident because I wanted to enter the station, but then luckily I got onto the intended way. It might need a little nudge at the beginning in the right direction, so people don't get "lost" on the first two loops. But this is overall a very cool concept!

Wow, thank you for the kind words! I'm glad you liked it!