Thank you so much!
Homo Narrans Studio
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Wow, I am so happy I got recommended to play this. The pixel-art was incredibly beautiful, the voice acting really well done and the puzzles, while light, are very fitting to the mood of the game. I thought we would end up the bad guy but I'm happy there's a "happy" end. I agree that the transfer times between rooms was too long and I couldn't figure out how to use the map.
Also, I didn't find out what was the tablet for we had in our inventory at the start. Cut content?
Anyway, incredible effort and so so beautiful! Thank you!
I liked this a lot! Some of the inputs were a bit finicky (wouldn't accept regent without capital R) but the story and the writing really pulled me in. I liked that your actions have consequenzes and zou're not necessarily the good guy!
There is a bug though that made the text for the turned wheel appear when I visited the dam the first time. I'd like to give this a second go another time!
I'm happy I decided to play this even though it had no screenshots, I would have been sad to miss it! It was a very fun little adventure game where you're mostly figuring out how to stay out of guards visbility cones. The prison break was very fun! Also that it wasn't sure where the evidence was hidden! I only got a little bit lost in the area with the builders. And I would change the colour of the guards visibility cones so they don't disappear when they overlap with the player's cone. Other than that it was very fun!
This one is a winner for the beautiful backgrounds and character art! The voice acting is very fitting as well. The dialogue could do with some polishing.
I loved the shooting mechanic, something I haven't seen since the Blade Runner game, I think. I also liked that panning for gold takes time and patience. The moral choice at the end surprised me as it wasn't used before. Also, it was a bit broken because I wandered off to the right. But overall it's a good jam game, the wild west really works well for these kind of games.
Oh no, I am just always pointing out the stuff that I think needs some work. Finishing anything and putting it in is really impressive, more-so seeing your very young age. I wouldn't know how to use these techniques at all. This is very impressive! I hope you keep up the good work. Try to work on some of these things and you have a really good game here!
It's quite a solid jump'n'run game with some interesting visuals. I like the kitchen themed character designs. I haven't finished it all so maybe there's a reason but I wonder why the cookie has such big hands if he doesn't use them. Also, the map tying the game to the Ukraine conflict is a strange decision as I don't really see a connection.
It's very minimal and maybe not in the right jam but it's a start. There's a camera bug when walking left and the hitbox doesn't seem to line up with the character model. But keep at it, I liked the idea that the player has to figure out where is the exact spot where he has to fall between the bats!
A fun game for some easy auto-battling. I think it definitely needs some balancing as my first time I didn't even make it one day and it all seems to come down to luck how long you will be able to play for. But the pixel-art, music and writing are very fun.
It's such a good idea to have a high fantasy world where people fight about crypto and student loans, actually made me crack up several times!
I think some fonts and GUI elements need some work and of course balancing is a big issue but I could see myself sink some more time into this!
Finally had the time to check out this interesting entry. The puzzles are mostly not too difficult, mainly fetch-quests to repair mechanisms. This brings one nicely into the narrative and is a very well working world building. The actual short-story that gives the game its name actually starts at the end of the actual gameplay (apart from repeatedly refilling a glass and picking up an item). The short story is very well delivered and has a great emotional impact thanks to the world-building done earlier. But I still can't help but feel that it is disconnected from actual gameplay.
The pixel-art, writing and voice acting are all incredible. Very strong The Dig vibes and the map reminded me of Full Throttle. But don't get me wrong, this is no mere copy, this is very self-consciously something new and unique. The sci-fi design is somewhere between Tatooine and Dune, the colour palette just superb! Some dialog repeats a few times but this is completely understandable of course. And there's even a map. And EVERYONE knows that a map elevates an adventure game onto a completely different level! :)
Overall this was a very nice 20-30 minutes that took me far far away. And taught me to be careful what to wish for!
This was really nice. Very old-school point & click with mostly not-too-challenging point & click puzzles. Very clean design, the pixel-art is very well done. The voice acting is really well done and very welcome. There are some slight technical problems (like a missing pick-up animation) and the ending feels a little abrupt. But I had a very good time in my lunch-break! I like that it was a clean, self-contained story that completely stands on its own legs.
I really enjoyed this! I had some technical problems at first and I am not a fan of the "use-keyboard-to-walk" limitation. But the atmosphere and really solid sci-fi writing that quickly ups the ante and poses some interesting choices sucked me in very quickly.
The game is easy on the puzzles (which didn't stop me from dying though!) and is more focused on meaningful decisions which is a very welcome change of pace in this game-jam. I skipped some lines because I was too impatient to watch the text appear and clicked "continue" in the hope that the full text would appear before being replaced with the new text. I also got a bit tired on clicking the dialog option and then move the mouse down to click on "continue" only to move the mouse up again for the next dialog option, so I think the dialog progression system could do with some work. But music, art-style and the engaging sci-fi story more than made up for it! Very enjoyable.
This was nice, not too interactive, but what stands out is the unique story and solid writing. Parsnip is now my favourite NPC out of the whole gamejam! Unfortunately I only realised that you could click on the NPCs twice, so I might have missed some lines which is a shame because they are really the highlight of this interactive story. I also appreciated that everything you could interact with had a nice little mouse-over animation.
I just love time-loop games! On my first try I almost got it right by accident because I wanted to enter the station, but then luckily I got onto the intended way. It might need a little nudge at the beginning in the right direction, so people don't get "lost" on the first two loops. But this is overall a very cool concept!