Thank you for the feedback! I plan to make a 3D version of the game in the future. You're right, the items are too rare to find, which wasn’t intended. A bug in the item generation system caused this. In the version I’m currently fixing to release after the voting ends, I’ve already fixed this bug and added NPCs who sell items from the list at a higher price to help out. Reducing the room sizes was something Jonathan TRAN also mentioned, and I’ll definitely do that. For future jams, I’ll dedicate more time to testing to balance and fix bugs.
Hensji
Creator of
Recent community posts
Thank you, it was my mistake not to specify the types of potion materials, which are plant, fruit, mineral, and liquid/jar. Each type is in one of the four compartments of the supermarket. For example, barrels only contain minerals, so if I need to look for a crystal, I will only find it in the barrels. Thank you for playing my game, despite its issues!
I liked the game; it's really cool to see the progression of levels, and they get more complex as you go. It's simple but fun, a well-executed idea. I think the control buttons could be simpler—activating the geyser with the "K" key is a bit tricky, but it's not a big issue. Congratulations on the game!
Thank you so much for playing and sharing your feedback! My friend who tested the game also mentioned the need to speed up the ants. I did adjust their speed, but in hindsight, I could have increased it even more. To make matters worse, I discovered that the speed upgrade from the laboratory isn’t working properly, so the game currently has that bug. Fortunately, it’s not something that significantly hinders progression. As for the distance to the food storage, you’re absolutely right—it would have made much more sense to place it at the top. By the way, I really enjoyed your game too!