I could nitpick on the handling of ranks and format of some of the dialog but my main feedback would be that the start and middle was way too detailed for the amount that was actually happening to forward the story. Personally I was into it, because I'm a sucker for tactical jargon and realistic military settings in scifi, but from a story perspective, the limited word count could hav ebeen used more efficiently. On the whole, it was fun to read =)
Gunnrat
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First of all, thank you for not uploading the mood board haha. This was a great little tale, well done, I don't really have many actual criticisms apart from a few lines where maybe you repeat what the reader just put together. Personally, I didn't like the ending, I would have liked to see the gunner be just as caught of guard by something as the pilot was by the competence of the gunner- so she doesn't start AND end the story bored. (Maybe the pilot's experience that intel is always wrong inspired him to keep one more trick up his sleeve? Again, personal taste) Well done, regardless. Fun, if short, encounter! Edit: I especially liked the line ~the crew was as ramshackle as the ship~ That was strong enough in and of itself that you could have cut alot of other lines!
I'll be honest, this feels like a first draft stream of consciousness piece. Sure, some of my favorite grimdark fictions are based on the casual moments in a wild setting, but feels like a single (drawn out) scene in a scooby doo play. The character's races are very artificial and have no bearing on who they are/what they want. The most climactic moment is a character using a piece of tuba to physically hit a ghost in the shin- which only creates more questions. My main advice though is to make sure your characters have motivation- our heroes have "nothing better to do" than to wander around the bandhall and we have no idea what the Elf Spirit was after except maybe it was a little frisky for some reason (The roles are reversed haha). With that in mind, you clearly have the capacity to be a great writer, and I'm eager to see what you bring to the next jam!
Really great myth story, this is the stuff that campfire tales are made of! As far the writing, I would always suggest that if you're going to use physical descriptions of a character (especially as the first paragraph) then you need to bring that back around by the end. Without a word limit, or with some editing, theres a great place in this story for that... I don't like the way the ending is written at all, it feels really rushed and just flat out tells the reader how it ends. I think if you could have described him like you did at first, but show how his appearance changes to the undead thing he becomes that would have been MUCH stronger. Other than that, I would nitpick on stuff like telling us that he "sort of" believes in the supernatural, or how the demon's appearance shifts the pace. Still one of the more engaging stories in my que so far! I'll probably be plagiarizing this tale next time I go camping =)
I do enjoy the "zoomed out" telling of this story- its much easier to fit more "happenings" in a story like this than one that tries to break into back and forth dialog. That being said, it still suffers a little bit (although less than I would have expected) from telling not showing- especially at the end. Maybe you could have woven in more threads of 'unspoken drama?' Still, as short as it was, it was a VERY easy read and that goes a long way. I advise not using paragraph indents in this format but well done =)
I enjoyed it! My main criticism was going to be that you sort of repeated information between dialog and character thoughts but the main example I went to use was Charlette's considering killing the necromancer- but that turned out differently than I expected haha, well done. other than that, I would have suggested spending more time building up/waking up the necromancer by starting the characters out in the second village to begin with- only because of the page limit
I'll be honest, this story reads more like someone giving the synopsis of a story than telling the story. I think its too bogged down with details that don't hold any significance to the point and don't really get the reader invested in what their goal is. I think the story would have benefited from trimming alot of the "traveling" from place A to B to C with at most a paragraph and instead focused on alluding to the character's worries. You could build up the dread and lore with some subtly before the last paragraph, then the readers would really feel the weight of the revelation. (I don't know what Bloodhounds are in OPR and I know very little about the Starhosts. Having the character ponder what those factions mean to him would have helped a clueless reader learn more) Looking forward to seeing you in the next jam!
I feel like this story could have benefited from a few more paragraph breaks. There were long blocks of ethereal text that were setting up the story, not really driving it forward. I was only really engaged on the final battle, but that, itself, was excellent. The mental image of this infected humanoid blocking giant razor claw strikes was interesting but I loved the grotesqueness of this match up.
A fun battle! It was a little bit of a slog in the middle, probably just because its very literal, tactical descriptions- but overall the writing was great and I wish we could had more personal interactions with some of the elves. Not sure if surrendering to demons is ever a better alternative than death but it sure would make an interesting sequel, haha.
The flow of the writing is really rough. The constant short sentences and repetitiveness of "noun did verb" lines was really distracting. The theme also felt like it could've been more clever. But the setting and the battle itself were fun. The flow may have been rough but the overall pacing was fine and it wasn't actually a hard read!
The writing is fine but kind of started to feel like a lot of text between the turns of battle. The theme works, but didn't feel particularly dramatic anymore than the main character failing their goal- which didn't feel very consequential either. Like I say, the readability was good and premise was enjoyable- a three way cave battle between Snatchers, Squids and Rats? Fun!
The moment to moment writing isn't bad, but feels more like you're moreso telling what's happening instead of immersing us in the situation. Maybe you could increase the stakes- like, if this bombing mission doesn't work, bad things happen back home. Some simple tropes like that would give you a way to more eloquently "imply" the scenario than just having a character explain it to another. It might also help if you crank the suspense with some emotions like fear or blood-lust. Mountains, spiders, and bombs are all things that could play well into a horror perspective; or goblins and dwarves are pretty fun factions that might have fun dialog and rivalries to show off.
Keep at it, you've got really good inspiration, I would love to read more with some tighter story-telling fundamentals =)
I think the paragraphs could have been broken up a little bit further and the ending took two reads to make sure I understood but other than that, I love the actual elements of this story. The background of the Cascade, faction relations based on the deep lore, the theme working out to a well timed punchline, it was really fun, especially at the end.