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GROVE DEVELOPMENT

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A member registered Jun 13, 2021 · View creator page →

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Thanks, are you able to upload the CSV for me to download? I'll be happy to upload it here.

- Regalbuster

(1 edit)

Translator++ uses a different patching method (doesn’t use the csv) and is a hard overwrite of the game files, so you’ll have to distribute the output files yourself, apologies! We’ll let you know when we have more language slots available.

-RegalBuster

I'd recommend you use Translate++ and learn how to use the software for the moment, as the game_messages.csv is for CN / JP for the moment.

- RegalBuster

Absolutely!

(1 edit)

Thanks for the feedback! The general consensus has been similar to your words so we're taking that into account.

Revisions on the Grove sprite is still on-going, and we'll likely settle for something closer to a 1x1 tile sized character

A work-in-progress of this (red indicates tile size):
https://cdn.discordapp.com/attachments/883801576144240690/1323742521129701436/image.png?ex=67759eca&is=67744d4a&hm=483ba414a5ea31c826eaf37ad60c5bafd5ba9c66080f42efffdcd67148c0d27e&

- RegalBuster

Congratulations on the release! Best of luck with any further developments on the game~

Hi, I just released an update for the JP/CN build, can you test it and see if it's fixed? It should be up in 5 minutes (no new version number)

- RegalBuster

Thanks for that! I went and fixed it up for you, please download it here: https://drive.google.com/file/d/1TylAhbYNes4DiSrt5iUZpAxVgNavP_f7/view?usp=shari...

Let me know when you have it downloaded and I'll remove the link

I think it's caused by a bug with you running out of time on the day where you have the conditions met to see the merchant. I'll have that fixed in the next patch

- Regalbuster

Hmm, can you send over your save file so I can take a look? it'll be in www/save, and the slot is the file name +1 (example: Slot 5 is File6.rpg)

Have you tried entering the expedition, then leaving immediately?

Hmm you need to rescue the merchant's companion first in order to unlock the sub-locale menu. Your exploration experience needs to be above 2 and then you need to rescue the Merchant's companion.

How did you get that task? You shouldn't be able to get it that early

- Regalbuster

I apologise for the bug in that case! A drop feature would be the best case scenario but will be in the works for a while due to engine limitations. We might try to have the prompt appear a little more often

- Regalbuster

(1 edit)

Hey, thanks for the reply! I'll send a request but I won't be able to get back to you until tomorrow. I've tried moving the Translation plugin around a bunch, from the lowest, to below message core, to above etc. I've yet to try moving the entire suite of YEP.

I'll be Regalbuster on Discord


(2 edits)

Fantastic plugin, quite useful when it's working! Unfortunately I'm running into compatibility issues with YEP_MessageCore in v1.1.0 which we use quite extensively. I am working with MV.

Disabling it will allow the translation to run, and I can confirm that the 1.0.3 demo works just fine with message core enabled. Are you able to check this in any way? I believe YEP_Options core is also causing the menu language option to disappear

Thanks! The csv extraction tool alone is very useful already

Access the save system via interacting with your bed

- RegalBuster

We'll aim to have all saves of ACT 1 compatible with future builds. Thanks for giving it a go!

- RegalBuster

When downloaded, you need to right click the folder and extract the contents of the game into its own separate folder. Running the game directly from the ZIP will cause your saves to not be retained when closing out the game.

Alternatively using the itch.io launcher to download the game will allow you to run it directly from there without hassles.

- RegalBuster

You need to have the second Seastrider quest active in order to unlock the source of the second relic fish. They're always in fixed locations separate from the normal fishing spots so keep an eye out for one with a purple spark.

-Regalbuster

Finishing the game will unlock the gallery for you.

-RegalBuster

Make sure you're not playing it in a cloud folder. If you're unsure, drag the zip onto the desktop and give that a try

- Regalbuster

You need to drag the persistent.rpgmaker file across as well, that stores your end-game data

Savannah!

This one may be bugged, but it's related to the first stage Old Trap Binding that gives you the single nip piercing. We'll take a look in a few days, sorry for the wait! 

- Regalbuster

That might have caused it. If you make a new save and equip something, does that error still occur?

-Regalbuster

Are you playing on an external drive (ie, usb, external SSD)? That's the most common cause of system slowdown for players

Not at the moment, but maybe in the future once we have a few more updates ready to go

- Regalbuster

Released a new patch that'll hopefully resolve the gallery bugs, thanks for playing!

- RegalBuster

Hello! If you have purchased it, please check your spam mail or other inboxes for your receipt from itch.io, there should be a link in there!

When you purchased it, it should have shown a download link on the same page, you may have skipped over it. Let me know if you still have issues.

-RegalBuster

That looks to be bugged, I'll look into a fix soon for that, thank you!

- RegalBuster

You can drag the contents of your old version's www/save folder and put it into the new version's www/save and you should be able to keep your progress

- Regalbuster

there’ll be a gallery when you finish the game. Thanks for playing :) 

-RegalBuster

lengthwise we estimate the demo to be about a quarter of the full game. Purchasing it once will grant you access to all future updates and acts for the base game  


-RegalBuster

Not intended no, will look into it, thanks! 

-RegalBuster

Thank you for playing! 

yep that’s a bug, looks to be happening a good amount now so will be looked into. Thanks for the report


-RegalBuster

Thanks for the report, will be looked into soon. Glad you enjoyed and thanks for playing! 

-RegalBuster

Windows is already available!

Heya, not sure what you mean by lust system, the term is quite vague and Grove doesn’t really have a ‘proper’ lust system 

One way is to just use one variable to control lust and another to set the lust maximum cap. When increasing lust have a conditional to check if the current lust is higher than the cap or specific thresholds and if yes, apply your effects.


- RegalBuster

Do you happen to be playing on an external USB drive / Hard drive? I'd recommend you try running Grove on an internal drive (such as placing it on your desktop) as USB struggles to process the rapid image checks.

Let me know if it works out!

- Regalbuster