Thank you!!
GameCook
Creator of
Recent community posts
Great game! Every boss kept me on my toes and while giving me a hell of a challenge, it was still pretty fair. Probably the most balanced boss battle experience I’ve had in this gamejam! Although the use of theme could’ve been better.
Also the second boss with the blue clothes and katana and his attacks reminded me of Vergil from devil may cry and his judgement cuts, I don’t know if it was inspired by him or not but he was still my favorite.
amazing use of the theme! incredible graphics and boss design! and the game was fun, but at some point the bosses would not spawn any balls at me though, is that my problem? did i do something wrong? if yes let me know and i’ll replay the game. the game has a settings menu where you can set the volume and music but i wasn’t hearing anything, and it wasn’t muted either. also the camera could get pretty funky on the first boss but all and all, great game with great potential!
Alright, I tried my best not to give 5 stars on everything, but I couldn’t resist!
The game is great, the main menu, the testing dummy, the movement is soooo fluid and the gameplay in general is pretty satisfying! The boss designs are all innovative and make you thing of new ways to defeat them.
And I love that the use of the theme “Spinning” has so much of influence on the gameplay!
Hey! Let me make this clear that it would probably take me 10 days just to finish the art! so good work on the art and visuals. Although here are a bunch of my recommendations:
The boss really only has two attacks (far as i played) and in no way are those too hard to dodge, but I hate the fact that i died with one hit, and i had to refresh the page to replay.
The boss really just comes down and becomes available to attack randomly, which is not bad but i would love to earn it! Like if the boss thrown me some cogs and i could attack and destroy them to stagger the boss. Also the boss’s health is way too much in this case
I also didn’t know i could double jump but i figured pretty fast
All and all, good job and I wish you the best on the next projects!
Good Game! And this time you kept my word in mind and actually made the player rotate when he was attacking! That means alot to me!
I love the fact that the first boss is literally called Artorias and he has the spinning attack as well xD Great use of the theme too! Like i really felt the urge to spin the wheel and get something good!
Few things i will recommend though: I think the healing buff was better if it was instant. in games like sekiro with a fast pace combat the healing process has to be faster aswell.
I understood the game and it’s mechanics but for someone who hasn’t played sekiro, i don’t know whether they’ll have a good time or not, so maybe a better tutorial would help.
the hitboxes and attack frames on some bosses were kinda confusing, like i hold down the parry button right before the attack and parry, but then when i let go in order to parry the next attack in the chain, i take damage. and i don’t know if it’s the first attack that damages me or the next one or if there’s something in between
Amazing game in general
I appreciate that you took a different approach, and I gotta say... Great Game! In such a short amount of time as well! This is one of the best games I've played in the jam!
I can see where you'll be going with the game, and I love that! definitely keep going!
As a fellow developer who's working on another combat driven/soulslike game, I noticed a few bugs and issues that you gotta fix when turning this game into a full release:
1) When there is an fps drop, or in low fps in general, the player moves too much when using root motion
2) When you attack for the first time or perform a combo, you gotta be able to rotate your character for the first few frames of the animation. When I attempted to attack the boss, if he dodged the first attack, it was over. I wouldn't be able to rotate my character when performing the combo, and I would miss.
A few thing that would make the game better when releasing:
Make an attack animation right after dodging.
Give the story more depth and make the people's death impactful.
Make a whole journey/questline on learning how to time travel. like the first act of the game is where you connect to the people and the goblin boss, in the second act you learn how to time travel, and in the final one you get revenge from the goblin boss
Optimize the game a bit more.
Great Job and Good Lock on your Journey!
Cool use of the concept! pretty similar to mine as well. Everything was great about the game, the sounds, the enemy AIs, the meditation mechanical choice, everything. Except for one, the tutorial in the menu. It took me a bunch of tries until i figured out that i had to hold the LMB to attack properly instead of spanning it. And i never got to dash... I didn't figure it out but overall Great Game!
Also it would be a bit better if you got an extra meditation before the final boss if you were out of meditations but you only had 7 days.
Cool Game! i can see you uploaded your game a bit late... i was testing my game and noticed a big ass collider is in the way in one of the levels, so i had to rebuild the game and upload it. the internet speed was so bad it took me half an hour to upload the game. my game was uploaded late as well and i don't know if it even counts :/
overall, your game was pretty cool! i loved the way you managed to render the graphics!
it would be better if the game had some more feedback when you shot the enemies