Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fimmsen

76
Posts
5
Followers
A member registered Jul 28, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! It was a bit tricky to find a good animation for the water. Maybe I should have added an option to disable the water animation for those who prefer it that way. I'll definitely keep that in mind for future projects.

The penguin has a secret stash somewhere... he is definitely not eating the trash :D

I really like the knight's design. The idea of being chained to the princess as she walks and needing to protect her is also cool. However, it's impossible to lose... if you do nothing, you'll still win.

Super fun game with fantastic art! The menu is really cool, and I love the levels and the idea with the Gantt diagram. You’re literally on a schedule!

I agree with everyone here the art is amazing! Adding some guests who want to leave and giving minus points for stopping them would have been a cool touch.

The stealth  idea is cool it feels like breaking into a museum to steal a painting. However, there’s not much to do, and some mechanics don’t work properly. I do like the UI element for taking items and the stamina circle!

I like the art and music, the atmosphere is great. I also enjoyed how time progresses with each move it’s a nice touch!

Interesting concept! Adding more variety, like different buildings or food options such as animals, would make it even better.

Very cool game, one of my favorites! I really enjoyed the art and the detective music. The concept is fun, and I loved investigating the files and then jumping into the command prompt. The boss fight at the end was also excellent and a lot of fun. You can definitely be proud of yourself!

I didn't quite understand how the game works. I'm sure your idea is great, but a bit more explanation would be appreciated.

I really enjoyed the intro and the opening animation you did a great job with that! The game is also fun to play, but like others have mentioned, mouse aiming would make it even better.

Thanks a lot, glad you enjoyed it!

Thank you! I'm already in the Christmas mood, so I had to give the penguin his Christmas scarf and hat :)

Good game! The only thing I don’t like is the controls the player slides too much, like walking on ice.

Good tower defense game! Maybe adding more types of guards would be cool but overall it's fun!

Great game! The concept is fun and really stressful. The art matches the game perfectly, and the sounds complement it well. I really like it!

Very cool game! I really like the top down perspective, like in Hotline Miami. In my opinion, the character moves a bit too fast, and it’s sometimes hard to hit the guard from behind. But everything else is really good like the art, animation, and music. Great job!

Difficult game, I'm not patient enough. But it's cool, I like the art and the animations when you enter a door or when you get caught / die.

The art and lighting are good but I’m not sure what to do. Maybe it’s just me but I got stuck in the dark room at the beginning. When I go to the right and hit space I’m stuck. Maybe some more explanation would help, because the idea of being trapped in a prison by your mind sounds interesting.

Good prototype! You should definitely continue developing this game it has potential. I also like that you attached the game design document so we can see your idea in detail. Good job!

Good game with a nice atmosphere. I really liked it and that jumpscare after the door got me!

Good concept but as others have already mentioned the lasers shouldn't be random. Sometimes you have to wait waaay too long for a good moment to pass. I assume the art was drawn by you that's awesome. Great job and keep it up!

Very cool what you managed to create in such a short time. The art is amazing, great job!

The concept is so cool, nice little puzzle game with great art. Good job!

Cool game you guys created as a team! I had fun playing it and tried to be as fast as possible because it was satisfying to get a nice momentum by jumping at the perfect moment. Two things I noticed: it's possible to stick to walls when you run against them, and the camera could be improved with some smoothing and a slight delay to follow the player more naturally. Also, the art and music were really good and matched the game perfectly!

Thank you :)

Thank you! I really appreciate the kind words about the art and mechanics.

Thanks! I really like your idea about adding currents. I also had some more ideas for obstacles or power-ups to make the platform grow again and help you survive longer but I ran out of time.

I'm glad you enjoyed the game and its message! You're absolutely right I could have done more to integrate the limitation into the gameplay, thanks for the feedback.

Thanks for playing and the feedback!

Very good game concept, everything is working well together and the art and music is great. One of the best games so far good job!

Good game but it took sometime to figure out how to use the scheduler it was a little bit hidden for me I thought the green bar was my health or something else.

Good job guys very cool idea! This game reminds me of the gta iv mission where you also need to close all the ads and popups.

Very cool idea and good use of the limitation but it's verry difficult to kill a target.

Cool little game! I Like the combination of the theme and limitation.

Interesting idea. Found two bugs, first you can stick on any wall and climb it trough spaming jump and second is when you pull the lever and bob is inside the area where the stairs spawn he is stuck inside it and glitching arround.

I had my fun with the game and collected 650$! The only negative point is that the sprites are very blurry, for example I cant read with wich key i can use camouflage so I played the whole game without it but overall good job. 

Fun game! I really like the art and music.

Very cool game! I like the use of the limitation.

Thanks! I see your point, it's more about running out of time than following a strict schedule, but I think they’re connected in a way. Otherwise, I might not have interpreted the limitation well.