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EverBro

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A member registered Dec 30, 2017 · View creator page →

Creator of

Recent community posts

Really nice theme interpretation haha, i saw your post on discord and i knew had i to play your game. I felt it lacked some feedback when people are hurt, and maybe some kind of objectives to feel like there is a real goal to the game.

Hey ! The gameplay loop was nice and i spent some time playing the game :) It could benefit from a bit more introduction on the fight, and maybe improve UI a little bit to make it clearer. I also had a bug, where i could not buy or sell anything after playing for a while. Overall, it was a fun game to play, congrats !

Great level of polish and fun gameplay, well done !

hey, i got the same problem on Arc browser

It was a bit tricky to get the hang of controls at first, but i had fun, it kinda felt like a pinball rpg which is really original :)

Hello, thanks for the feedback !

Thank you very much ! The heartbeat and the "lifeline" are the visual cues for the rhythm, but it would have been great to have a tutorial to introduce it and calibrate it

Thanks for the kind words ! Agreed on the sounds, they would need some fine tuning

Thanks :)

Thanks for playing ! We missed some more time to make a tutorial but i definitely would be great to add one to introduce mechanics to the player and fine tune the rhythm to the player's experience

Thanks a lot for playing and taking the time to point out where we could have done better !

The art is fantastic ! Gameplay wise it was nice but i feel like the auto shoot / refill balance made it a bit too slow paced, it could benefit from a faster gameplay with a bit more juice on the shooting part :)

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Simple, effective, great idea ! The queen gives me trouble cause i'm bad, but fantastic work !

Nice ambiance and gameplay, well done :)

Really polished, simple and effective, nicely done !

Too bad it is so short, it felt like it was going to be great !

Brilliant ! I'm waiting for a sequel now

I really like the concept ! The art is very cool, I really like the buildings animation 
The game is cool and fun

Wow, we almost did the same game ahah. Overral, really good take on this. I love the fishing mini game ! The musics are sweet and the game has a chill and cosy vibe to it ! Great work on this.

What's interesting is that I'm totally not target audience for this type of game, but I'm surprised that I've been really enjoying myself during the entire playthrough !

You did an amazing job regarding the narrative/ambiant quality. It reminded me of the stress feeling you can feel playing frostpunk, this feeling of "it will be harder and harder". For me the game balance was really ok, I struggled enough without being too much in pain, which allowed me to be kept entertained so on that side too that's a really good point.

A smart decision you made (which might not have been quite easy to do regarding the time you must have invested writing everything) was to summarize what every decision would imply. It allows the player to read without feeling the "need" to read, afraid of losing a piece of information. That made me really more immersed than I though and might even have reconciled me with this type of experience.

I'm astonished ! The quality and polish in the game is insane for a 1 week jam. I like that there was 2 different endings, but would have loved a little checkpoint after the ending 1 in order to avoid fast skipping every dialogues in the game just to take the other ending. Aside from that, magnificent artworks, animations are great, attention to details is absurdly good (I mean, who has handle the case where the rain start and the character wear his hood ?).

Congratulation for this game !

I really like the AD, look amazing and the audio is fantastic.  Cozy, a bit repetitive but really cool

Great and strong concept, like super hot but in a 2D side scroll I love it ahah.

To be honest it's too hard for my brain to figure how to get through the end of the game, I stuck at the map where 2 enemies are rushing towards you really close to each other. But I retried a lot of time and the concept feels great, the lore around it can be greatly extended to make a Tron like story, that's really really well done !

Your both really talented knowing that you made everything by yourselves, congrats !

Great game, I really like the verticality of the concept, also the gameplay is well implemented, and the boat physics worked well ! It was really fun to play and didn't bored me a second !

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Congrats on making everything on your own, the game is good ! I liked the building / strategist phase and the anxious feeling you have when the storm is unleashing it's wrath on your creations, well done ! 

Like an other person said below, I would have added a mouse wheel sensitivity parameter in the settings so that you can better select the barrier type you want to build, but overall well done.

Promising game with a strong concept ! I loved the storm phase with the angry music and all ahah, that was really funny. Congrats !

Great game, I probably spend too much time on it already because of how much the gameplay loop is addictive !

The issue I run into is that if you lack any resources at a given time, it can be almost impossible to get back up until the storm arrive so I found myself having to skip turns until the storm come and destroy some of my stuff. But aside from that I was really hooked, the "card booster" opening was a really fun thing to do each turn !

Honestly that's an awesome game for a span of only 1 week so congrats !

Wow, never played an auto battler before and this one sure feels unique, the possibilities seems endless to expend this further ! Great art and music too so congrats !

Really great graphics ! On my side I think the best part of the game is the background music track, for a jam that's one of the very very few that doesn't sound repetitive even after listening to it for 10 minutes in a row so really great job.

Here are my two cents about the game : I really struggled with the character movements until I found the jetpack (which felt really good to go through the LD using it). In my opinion, the game would have been really better with the camera a lot unzoomed because the zoomed camera made me feel like I was inside a gigantic maze and didn't know were to go at all (maybe that's what you were trying to reach tho). Maybe it would have been good to add some small assets like posters or noticeable items like that in the LD so that player could somehow locate themselves as they progress further.

Anyway, aside from that you all did an amazing job, the introduction comic book looks sick ! Congratulation !

Hey ! Brilliant game, the end twist is well done (I still don't know how I couldn't see that coming despite spending 5 minutes to clean every bloodstrains on my way ahah).

Anyway, the art is really great and the music fit well ! Also great theme interpretation, that quite amazed me ahah.

Wow you can be proud of what you delivered ! Great graphics, great audio ambiance, I would probably pay for a game like that with a full scenario. Congrats !

Wow, what a fun game ! The boat controls feels really great ! the only thing that I found kind of missing was the sound  fx during the storm phase, but that aside it was really fun !

Congrats on making all of your assets too which should be taken into account in the ratings in my opinion, that's really not that simple to do !

Hey ! Great mini games, especially the fishing one. It was really fun to play ! The polish level is impressive for a game made in 1 week, congrats !

Hey ! I had a great time playing your game, it's really satisfying to improve your shelter times after times. The only issue I found is around the game balance which I found pretty hard scaled (around the Day 6 where planets arrives to crush you damn mole body) Aside from that, that was really really fun !

Hey ! Great game, I loved this power rising feeling you feel each time the tornado grow bigger, so sad to not be able to continue due to a unity package error !

Anyway, well done !

Mission complished! The village is safe and the frogs too !
The AD is really nice, and the game is quite fun :)
I really like the camera, it gives me a nostalgia feeling haha

I totally agree ahah, it just reminds me of my childhood holiday memories at my grandparents house near the ocean, such a nice feeling !

I'll go check your game asap then ahah !

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Hey, we're delighted that you enjoyed our game !

About the settingsn that's not an issue proper to your version. Some players already gave us this feedback (someone even almost had a heart attack ahah). Really sorry about that, that's what happen when you add features like that like 5 hours before the jam submission due hour, we'll make sure to be careful about stuff like that in the next jam.

For the sturdy shell, that should indeed be a bug. Our card design allow us to precise a rarity type and we might have set the bad one unfortunatly... And yes for the card in the store, you could buy them if you get an infinite money loop where you equip some money improvement cards and just sell/rebuy your cards to the merchant, money can stack up pretty quickely that way ahah ! But it's kind of a glitchy build hidden and RNG based, so not a good decision on our side... anyway, when you buy cards in the store they are not revealed in the carddex unfortunately. 

And concerning your balancing ideas, they are great ! We'll check how we can improve the fishing spots spawn (maybe allow the player to fish anywhere and have fishing spots only for really rare cards ? Stuff like that).

Anyway, thanks a lot for the time you spent writing this review full of insights !

That's really an awesome review since that cosy vibe which bring your mood up was not that much something we intended at first ! We're really glad that it made players feel that way. Thanks for you really generous review !

We're 100% aligned with your feedback, the drag'n'drop / right click thing is possibly the most unintuitive UX/UI ahah. Reworking this part will be the first thing in our todo backlog ahah

Anyways, thanks for your review and time !

Hey thanks a lot for you review and feedbacks, we're glad you appreciated the game !

Let me stop you right there, you're not dumb ahah ! We definitely did that to make the player feel like "hauling it" but it's clear that it was a huge misconception on our side since many reviewers didn't notice that they needed to take an action for that. We'll definitely rework that part so that it feels more natural to the players !

That's really nice that you enjoyed the upgrade progression, which was a central thing in our game design (we would have loved to further expend it tho) ! And yes, our artist really did an amazing job, feels like being in his backpack sometimes ahah.

Anyway, thanks a lot for dropping by !