Emeteil
Creator of
Recent community posts
Because of the last minutes to publish the game itch.io didn't see my game that I just made public. After refreshing the page a million times and changing all possible checkboxes in the settings nothing happened. So I managed to upload my old game, changing the title, description and screenshots there. Honestly, this is the first time I've seen this.
It's frustrating that the game doesn't have a concrete ending. I hope the project will develop further, the atmosphere turned out well. And I was also waiting that if you answer 42 or 69, then there will be something funny(
You also got a very cool AI voice, I used the RVC model, but it's not as good as yours.
I really enjoyed this game - it was an amazing 20 minutes of my life! I especially liked the music (it kind of reminded me of the music from a children's game, if I’m not mistaken, from SpongeBob), and of course, the gameplay. And that funny victory animation was great. I’d play more, and I hope the game will continue to develop—more upgrades, more levels, and so on.
That's a cool idea! I'll try to watch as much of the game as I can.
https://itch.io/jam/neuro/rate/3213359
Guide to Time Travel Mechanics
In the present, you can move any objects, and their position will remain unchanged unless you alter their position in the past. If you change an object's position in the past, upon returning to the present, its position will match where you left it in the past. Conversely, if you move an object in the present to a desired location, then travel to the past and leave that object untouched, it will remain where you placed it in the present.
When you teleport to the past, you travel back by N units of time. Upon returning to the present, you move forward by the same N units of time (I’ll attach a diagram to illustrate this). For example, if an object in the past is in motion (e.g., you toss it into the air) just before you teleport back to the present, it will approximately be where it should land as if you hadn’t teleported at all. Similarly, if you teleport to the past, the object will end up in the position it would naturally reach after the same duration that you spent in the past.
In essence, this functions similarly to the mechanics in Portal Reloaded.