Hey Demapples, thank you for playing! I'm glad you liked the pogo xD, I was playing a lot of hollow knight when I was making the game.
May I ask you how did you find my game? I thought it was lost among the thousands of games here on itchio
EduYukio
Creator of
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At first I built the kill cam to happen every hit and it definitely became overwhelming haha, so I tried to tone it down a little bit, but I see that it is still too much for many players, so, next time, maybe I will try to isolate them to memorable moments only. About the spheres, I thought about adding powers that let you accelerate them or increase their range, but I didn't think abou using the for puzzles or traversion, interesting idea! Thanks for playing and for the great suggestions!
Very funny idea! The visuals are very well made, and the music fits the game very well. But I had some problems with the gameplay: it's hard to control, maybe instead of adding force, if the pot had some snappier movements it would be more enyojable. And the rotation made me a bit dizzy haha. But other than that, it was a fun experience!
Nice implementation of the theme! It was cool when the objects collided with a bunch of enemies. At first I was scared of them so I just hold W to avoid damage, and ended up going on a path with nothing around me so I had to restart the game haha. But other than that I appreciated the gameplay, good entry!
Simple and fun game! It's interesting how you used 2D assets to make a 3D game. I always love ranking systems, so good job on doing one of them! I managed to score a lot of points just by standing on the top side of the screen, so I think the only thing that bothered me a bit was that "exploit" haha. Other than that, it was a nice experience!
Interesting concept! The music and aesthetics give the game a cool personality. I liked the gameplay but I felt that the most fun parts were the ones where I surfed smoothly between the sections, so I think that if the game focused only on it, instead of having those white parts, it would be more enjoyable.
Awesome visuals! Everything is very cute and beautiful, nice particles on the acceleration and the death. The things that annoyed me a bit were related to usability: it would be really nice to have a next level button and if the retry happen automatically after you fail. In a game that you die constantly, having to click retry and waiting to realod just increases the frustration. Aside these things, it was very fun!
This was the game with the best mood that I've played on the jam! Nice work there, with the dark atmosphere. But I had some problems with the gameplay: there was one platform that I didn't rotate fully, it stayed on a 45 degrees and I managed to get the key, but it didn't let me jump anymore, so I got stuck and had to reload the game; on level 1 I didn't understand immediately what I was supposed to do, so I entered in the first door and it closed the game haha, I wasn't expecting it; I got stuck at level 3, on the second section, dying a lot by falling between the platforms, so a checkpoint system would really help to decrease the frustration of respawning at the beginning. Aside from these details, I had fun figuring out the rotating platforms and advancing through the game, good job!
Very interesting, unique and fun concept!! It was really one of the funniest games that I've played on this jam, good job! I managed to reach level 8. I liked the transition with the jam logo on the center, nice presentation. The only thing that kind of annoyed me a little bit was the music: I felt like I was watching a timelapse video on youtube haha, but other than that it was a great game!
I really liked the concept of the game but for some reason it was not working correctly on my computer: the wheel kept stuttering a lot when I was moving it. Like If I hold W and then pressed Space, it would stop moving forward and only jumped in place. Sometimes it randomly stopped moving even if I didn't press space too. I died many times pressing jump just a moment after leavnig the platforms and it made me very frustrated haha, so if you implemented coyote timer it would be great. Checkpoints too. But overall, it was a nice game!
This is a very good looking game! But unfortunately it didn't worked out very well on my machine. I was extremely confused about what was happening and what i was supposed to do haha: my three characters were all grouped up on the enemy goal and nothing else happened, the ball wasn't spawning and my characters wouldn't respawn too. So I refreshed the page and it went well for about 3 balls and then it happened again, but with the enemy characters stuck inside my goal haha. Its a good looking game with a high level of polishing but the gameplay is a bit confusing and bugged. I think if this jam was a 3 day one, your game could be one of the best! It has a lot of potential, keep up the good work!
Really good idea to have the game running while on the tutorial: the player can test how the controls work on a safe space, nice! The gameplay was interesting, fun and challenging, but after the third level the difficulty spiked really fast. I couldn't beat the fifth level =(. I know it's hard to balance the difficulty of a game but I recommend to playtest with other people next time, just to see if it's too unbalanced. Other than that it was a very fun game!
Nice game! I liked very much the concept of being able to change the gravity mid-jump, it's a cool mechanic! The enemy shots are extremely fast, almost undodgeable. I realized that if I just ran fast enough I could ignore all the enemies haha. So, to summarize, I liked the game, it just needed more balancing. Good job!
Very good presentation, the visuals are beautiful and the music fits the game very well. But I had some problems with the gameplay: sometimes the game would let me walk to a path that was not turned to me; I was very confused to where I was supposed to go; it would be nice to have ingame instructions to how to do things because I took a long time to understand how rotate tiles and the resolution was weird both on the HTML and Windows version. The concept is interesting and the game is fun but I think it needed more time to come together nicely.
This was the funniest game I've played on this jam hahaha. I loved the E's personality, he was my favorite. The art is awesome, the animations are smooth, the music and sfx fit the game very well. I just think that at the beginning it was a bit too hard, I took a while to understand how to maneuver the board correctly. Maybe if it had a longer tutorial, showing how to match one or two gems, it could help. But when I got the hang of it, I found it very fun! Good job!
I had a bit of a hard time trying to understand what I had to do. There was a lack of ingame instructions that got me very confused: at the beginning I tried many times to jump to the island with the boat, but kept dying. Took me a while to understand that I should click on the far away islands haha. Maybe if it had like an arrow pointing to it, telling you to click, it would be clearer. At level 2 I got lost in the forest: I went past a mini-tower and got stuck on the trees. I think this game has a great potential though, if it were a 1 week jam for example.
Very intereting concept of trying to click on the enemies to rotate them, at the same time that you expose yourself to the risk of being damaged, really nice idea! At the beginning I think it was too hard, maybe if the spaceships shot or moved a little slower at the first 20 seconds just to let the player understands the mechanics, it would be cool. I developed the strategy of rotationg many enemies and then trying to shoot them and got 620 points hehe. The music fits the game very well too. The only thing that bothered me a little bit was that sometimes my bullets disappeared and I had to hit them twice. But other than that it was a very fun experience!
Wow, really impressive the quantity of mechanics that you've managed to do! I liked the rotation animation, it was kind of dramatic, I wasn't expecting it haha. Its cool that you thought about the level design for both the normal and the rotated level. I was a bit confused with some things like the level count, because when I started the game it was already at level 4, and the powerups, there was no explanation to what they did. But overwall it was a nice game!