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Eaz_games

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A member registered Nov 20, 2018 · View creator page →

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thank you!

I think it expired. Maybe post a new one

The oldschool aesthetics look lovely. I had fun driving around the island, but somehow couldn't end a session since the circuit was not clear to me. Maybe a mini map or circuit arrow would help. other than that a nice cute delivery game. All the best!

oh! so the the main issue is on the orientation i hope. Anyways, i'm being a bit too pesky at this point lol. I hope you had a bit of fun. Thanks for helping me out :)

the artstyle is good. the movement is good except that the player keeps on jumping if i have jump button pressed on. I feel it will be better as a once per press thing. Also i believe the sombre asmr music doesn't suit the chaotic chase the animals gameplay. Otherwise it's pretty good. All the best :)

the game is great. Could make for a pretty good mobile game with better livelier graphics. Well made tutorial and level progression. though i'd say maybe make those turrets spiky or stompable because their flat heads look like you can stomp them. The blue projectiles are sometimes hard to look at when under those stone textures. other than that great job!

Thanks for the feedback! I would also love to know what you found difficult, was it the movement? the aim?

it looks comfy but freezes for a while whenever you fall down or the snow interacts with anything.

Thanks a lot!

There seems to be no score rating available. Is there a technical issue?

Like a one hour window for late submissions

Thanks for the sound and lovely feedback. Hope you and your friend had a good time. I'm working on those bugs and also have a couple more game modes so i'd appreciate if you check back soon :)

"the shady looking one" lol. The game was good. I left a review on your page. Though maybe you should look into your page settings and consider a zip file because that's hurting your download. Even my anti virus put it on quarantine.

The game is nice and simple. I respect the well thought out scoping and direction.
- I didn't encounter any bugs, though i feel some enemies are spawn from bottom and i get hurt because of them. Once i lost when there were no enemies on screen.
-The music is nice, so are the sounds. So it doesn't feel good when you pause or die in the game and it vanishes into dead silence. Maybe lower the volume to indicate that change.
-The enemies spawn at the same difficulty irrespective of player count. making it a lot easier to tag team with every player added. 4 players might make it too easy.
-Also wanted to highlight the good variance of enemy behaviors and boss fights thanks to the well thought out scope of the game. Good luck, definitely among the better submissions out there.

so wait... are we able to update our games?

Hey! Let's share our game links here. I'll try giving sound feedback. Even if you weren't able to submit, as long as you made it for the jam.

Hey! Since i see that further update option is not locked, are we allowed to update our entries further?

It was fun, though joining late came at a cost. Could have definitely used a couple more hours, had to cut a lot of content due to few bugs but i'm glad i could slide in one gamemode in.

Thanks! So what I understand is that the game is sponsored by multiple individuals and not by publishers or companies. Additional cash prizes sound awesome! I joined like a week ago but i feel that I've made quiet a decent game. Hope it works.

Hi! I was just curious about some details. The description mentioned further rounds, I'd like to know what those rounds would ensue, how many more rounds are there and what's the timeline that is currently expected for them.

Also would like to know if this jam is sponsored by someone.

Thanks for the feedback. I couldn't adjust the multipliers before the deadline but i'll definitely have them adjusted in the post jam build. Also my apologies for the loud music.

thank you for the feedback and I hope you had fun.

Thank you so much :)

i'll make a better tutorial for the post jam build.

Thanks for playing my game and leaving your feedback. I'll definitely do something about the charge mechanic. Also if you're open to discuss on discord maybe i can help with the leaderboard issue.

This was a quiet fun to play. Feels life this can make for a good mobile game. Maybe you should try making a version for that. I sometimes came across a bug where catapults became invincible but it was actually great. Good luck.

the game looks cool. Well done on the visuals. It's basically superhot from what i've played so far and it functions well. I would suggest working on the fx and feedback of the game. When i was shooting sometimes it won't fire and i wasn't aware that it's recoiling or reloading, since there was no indicator, animation or audio. I'd like to hear gun sounds in slow mo enemies groaning in pain while dying etc.
Good luck on your project :)

you put 30 days on a project for a 15 days jam?

Thank you for playing my game and I appreciate the feedback. The starting enemy will be removed as soon as i have a decent tutorial ready :)

this. game. has. CUTSCEEENEEESSSSSS!!!!!

the gameplay was decent. the aiming mechanic could use some work. Also a third person camera showing the trajectory after i lose/win would be awesome. All the best on the project :)

Thank you for playing and providing constructive criticism. I'll work on the post processing and aim mechanic, they surely could use some refining.

thank you for the detailed feedback and i'm glad you enjoyed the game :)

About the game leaderboard, are you ok if i contact you on discord?

that's a good take on the theme. I like the old school aesthetic. Though i'm not a fan of the music, the sound effects were nice. Good luck!

It's a very good  idea. I think the balance needs a bit tweaking and highscore system that has an upward limit is not something i prefer. But i'd really like to urge you to work on it a bit more. I'm pretty sure it has decent charges to become a great hypercasual game.

Great idea. It actiually looks like something pewdiepie would have played in his young days, raged over it, and broken his keyboard

Damn!!! That was ambitious and risky. making a game like this for web build, but it paid off. the game was a lot of fun. Though there are performance issues sometimes, the overall experience was great.

thank you! I am ashamed of myself :)

That was a very cool interpretation. Very challenging but i believe i made it to top 10. there's a very chaotic energy to it. Lovely entry.

this is the best interpretation of the theme i've played as of yet. All the best man!

oh! Ok so by idle chaser i mean a game you'd like to play when you're idle, and motivated to score more and more. kinda like flappy bird.

by centering the mouse i mean that whenever you press the mouse button down, the position of your cursor is updated to be at the centre of character. That way it's more easier to aim. Hope that helps.

I actually like the idea. I just wished that i could kill the enemy to take over their bodies because it's now possible as of now, the best way to get a score is to die super early. I hope you work on the game. I'll try it once the jam is over and a finished build is uploaded.