This law was never voted it seems.
DeReel
Creator of
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Hi, we played 2x3h sessions and it was all sorts of cute dances on a beautiful background, and we loved that part, but the game lacked real tension and didn’t give us incentives to create it.
We came to the conclusion that the Harsh World rule does not live in the game if we don’t throw gasoline on the fire. And why would we ? Our characters were ready to share, but not ready to die. We needed something to push them over to that brink. For the feeling of precarious life, for a gift to be a sacrifice of your own resources, we’d have needed some questions to trigger transfers of insufficient mechanical resources from player to player. The lack of objective resources felt like there was no real politics.
Or cutting directly to the bone, we could have used moves that instead of being mild inconveniences would trigger a character’s Hate. There’s no advice to bump into each others’ Hates. Moreover, and once again: why would we? We were ready for engulfing flames and drama, but there was no incentive for that in the game.
Our hates never came into play, so our ending felt weird: Heads or tails result sent nearly every one of us to their downfall. :/
Also, the line explaining each game is unclear: it says what the game will look like, not what it’s used for. Except for Hospitality which clearly announces the forging of alliances.
This is “not a pipe”, a game-poem that plays with reformulation.
Starting from the obviousness for humans of the content of their perception,a “tutorial voice” leads us via instructions into a radical regression questionning perception altogether.
The the voice repeatedly stating it’s not being understood by “you” (the reader) points at another problematic human interface with reality: language.
After a few steps, it’s clear the reformulation - regression could be infinite. The poem neatly ends on a (somewhat sketchy) Borgessian note, where the viewer has switched position and is now viewed.
Thank you for the kind words!
You’re welcome to run with this as a chassis. I’d be glad to collaborate, just mail me (see itch page) if you want.
I wonder what a larp version would be. Making vroom noises? Pretending your car mini can fly while holding it up? Running in the park wearing swimming googles ? All of it, of course. Damn, I want this game now!
Hi! I didn’t find partners for playing but still, more people needed to know about the piece. Here’s the link (sorry I let it sleep too long): https://dereel.itch.io/etre-nous
Hi! Glad to hear this piece of news: Hearts of Wulin could be translated into french by Khelren. The world needs to know Inner Conflict. Wait… I mean: the Inner Conflict move, it’s a blast to play.
(and also, you have left the link to your dead tw*tter account on the itch page. Which in a way… is sort of cool as a statement.)
Remember to breathe while playing, or you won’t hold long. ;) https://www.youtube.com/watch?v=SK0rT0LdmRo
Hi!
“If P2’s final tile has an unused value that does not match the unused value of P1’s initial play, then P2 takes damage equal to that unused value”. I really wrestled with this rule. The last example’s interpretation of “Initial play” also leaves me baffled. A coating of quasi-logic “flavor” on it would greatly help, I believe.
Should’nt “P1’s choice of numbers on the laid tile” always be the highest value from the last tile. So why not say so? There’s no blocking or anything.
Initiative order: why mention it for nothing? I propose “At the beginning of a sequence, reveal tiles simultaneously, lowest sum tile is P1.” this way there’s added tactics and the feel is more like the rush of a combat, testing before smashing.
Instead of ascending order tiles which really confused me, I’d need an example of P1 and P2 hands matching the examples of play.
It’s a clever idea, using dominoes to get another number, paired and known. It introduces some tactics. But too little is known of the opponent’s hand to strategize much. Also, people have dice and cards much more so than dominos. I’ve got a box of them, but they’re too heavy for me to bring it around. So I’m thinking: what would a version with cards feel like ? Like, remove suit cards, each player draws 6 cards, then put them back to back 3 by 3, effectively showing a selection of half of their cards. When they’re set, the pairs can’t be undone, just like dominos. Much more blocking, of course, but some surprises still.
Para mi, el detalle que funciono fue lo de la jara. Y me dije que era estadisticamente bastante probable que otra persona a causa de su historia tenga dificuldad para manejar la impresion causada por este detalle. Y asi, avisas y la gente se prepara. Ademas a la mayoria de la gente el CW le va a aumentar el deseo XD. En resumen : !muchas gracias por tu modo de reaccionar!