Thanks for trying it out. I hope you had fun with it.
If you have any thoughts around the gameplay mechanics, I'm open to hearing them.
This is actually a very fun game. The sliding to the mouse mechanic was very well done.
The one thing that might have been nice to add would've been a timer to the game, and at the end show how long it took you to reach the end. I could see people replaying trying to optimize their time with this game. Could even assign a graded score to various times for people to try and beat.
Very interesting take on the theme for the jam. The art is beautiful. The gameplay is simple, but ties nicely into the game. Not necessarily something that I could play repeatedly, but definitely a nice experience to go through at least once.
Also, nice touch with the game restart mechanic of needing to unfreeze the ballerina to retry.
I enjoyed the game and it had some fun and interesting concepts. Your health points slowly melting away was very interesting, and it was also neat how your hitbox size would change as you melted. It feels like this changing hitbox size could have been utilized for making potential shortcuts or alternate routes or something along those lines.
On the flip side, I did find the double jump mechanic in this game a bit annoying, and I think it would have benefitted from a more standard double jump mechanic.
Fun little game. I was able to figure out all the answers except the actual name of the person doing the hiring. Knowing that I had all the others right, I was able to brute force that one answer by attempting all the names until I found the right one. Not sure where the clue was supposed to be that would've allowed me to figure that one out without brute forcing it, though.
Lovely little game with some beautiful art and creativity for self expression.
The one thing that would be nice though is if the icon for the snow always floated to the top of the other icons, so that I don't accidentally remove my plants when trying to remove snow (either that or have completely separate tools for snow removal and plant/animal removal).
I'm glad that you enjoyed the game.
And yeah, the art and music turn out a lot better when you have teammates dedicated to the art and music, as opposed to the programmer art and music that you'd get if I were the one having to do it. I was very lucky to get to work with some talented people on those fronts.
Quick replay probably would be a good idea to add. I may have to look a bit at that after the jam.
As a small note, both the start screen and the game over screen are wired so that you can hit space to continue through them, so with hitting space twice after a game over you can get yourself into another game fairly quickly.
Yeah, the levels are procedurally generated using Godot's FastNoiseLite. The game could've likely benefitted from some further balancing to help a bit with some of the feelings of unfairness, but ultimately with a game jam there's only so much time.
I hope that you were still able to enjoy it, even if it can be a bit punishing from time to time.
Yeah, the levels are procedurally generated using Godot's FastNoiseLite to generate the levels. This can lead to some more difficult to cross terrain at times. Possibly adding some sort of buff or power up that could counter the water would be nice, but unfortunately we didn't have the time to fully experiment with this.
In any case, thanks for playing and thanks for the thoughtful comment.
Thank you for the compliments for our game.
I would absolutely agree that a lot of those small details help bring the game up to the next level. Luckily, we had a talented artist that was able to create the assets that we needed to bring it to life and a programmer that took the integration of those assets to the next level.
Thanks for playing our game! I'm glad that you enjoyed it. Yeah, other abilities could definitely add to the gameplay, but we ended up being a bit limited on our development time due to me needing to travel for the holidays. I figured it was better to polish what we had rather than to push too far in scope and risk not having the time to polish.