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Combat Dices Team

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A member registered Nov 01, 2023 · View creator page →

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День 4

Еще больше сдуваюсь. Сегодня даже без скриншотов.

Немного повозился там и сям по коду. Попытался сделать сбыт мяса более интересным. В целом - пустой день. Но я вообще не понимаю, кто работает в пятницу, когда в это время мужики едят мясо, пивом запивают и ничего не понимают? )))

День 3

Сегодня без гифок.

Опять поменял палитру игры. Все таки остановился в этот раз на более разнообразной из 16 цветов.

Теперь в штаб-квартире у мясников-контрабандистов есть немного мебели. Это что-то сай-файное, чтобы покупать улучшения. Стол, где мясо реализуется в игровую валюту для покупки улучшений. И выход в данж, где, собственно, мясо добывается.

Отрисовал второго подпольщика класса Химик. Он будет условным хиллером в пати.

И реализовал прокачку мясников. В игре будет не стандартная прокачка - опыт - левелап - статы выросли. А прокачка конкретной пассивки. Например, на увеличение здоровья. Чем выше процент прокачки способности. Тем больший профит она дает. Когда будет накоплено 100% опыта, можно будет выбрать следующий пассивную или активную способность. Чем-то напоминает навыки из WoT.

Вот такие дела :-) Что скажите? Что можно улучшить?

Надеюсь, прототип доставит положительные эмоции у игроков.

И надеюсь, что не нарушил регламент джема. Если уже видите какой-то криминал (не в игре, конечно, а в участии), то прошу сообщить.

День 2

Едем дальше.

Попробовал поменять палитру на более веселую и мясную. Но мне не очень нравится, что получается из 4-х цветных палитр. Как будто игра требует большего разнообразия в графике, потому что много разнообразных элементов. Позже еще попробую.

Сделал минимальный крафт. Мясо можно будет расходовать на получение денег или на прокачку героев.

А так же добавил еще одного героя, который по сюжету должен будет присоединиться к игроку после тестового забега.

Страница проекта

https://combat-dices-team.itch.io/dungeon-butchers

Кстати, может кто подсказать генератор тайлов для сетки гексов? Хочу попробовать успеть сделать стенки с плавными переходами.

(3 edits)

Всем привет. Попробую принять участие в этом джеме. Хочу попробовать запрототипировать РПГ-самоигралку с элементами менеджмента ресурсов про чуваков из далекого будущего, которые тайно гоняют в подземелья, чтобы нелегально добывать запрещенное мясо монстров. В итоге они раскроют тайну, почему мясо было запрещено в мире будущего. Хотелки, как всегда, вселенские. Это уникальные персонажи-мясники. Разнообразная экипировка. Несколько биомов подземелья. Множество монстров и, соответственно, множество рецептов мясозаготовки. Автоматизация производства. Экономика игры на базе торговли мясопродукцией. Сокрытие теневого бизнеса от полиции мяса. И прочие-прочие вещи, которые в принципе невозможно реализовать. Но по факту, как обычно, что получится, то и получится.

Предполагаю, проект принимает сторону ~Космодесанта Императора~ Космо-рыцарей. Тут попробую ежедневно показывать прогресс в виде видео девлогов. Времени, конечно, крайне мало. Но в этом и плюс есть - максимум 6 ежедневных девлогов :-)

Собственно, сегодня удалось собрать саму простую генерацию подземелья из гексов и цикл обхода подземки

Позже создам страницу на итче, куда попробую заливать весь материал по игре.

There is something in this comparison. Thanks for the comment!

The demo version of the game is out. Now, more than ever, we need your feedback and playtests. Please, don’t forget to leave comments with your suggestions and impressions. Be sure to subscribe to our account and add the game to your collection, if you haven’t done so yet. The most active helpers have the opportunity to get into the game’s credits forever (they have such a wish, of course).

Galactic Showdown

DESCRIPTION

Galactic Showdown is a fast-paced arcade game with a retro feel, where you control a dexterous spaceship armed with just a single bullet.

YOUR MISSION

  • Blast your way through hordes of alien enemies, using your one bullet wisely.
  • Dodge enemy fire and avoid colliding with asteroids.
  • Buy upgrades to gain new unique bullets, hull and pilot abilities.
  • Conquer levels full of enemies and unexpected obstacles to save the galaxy from an evil space tyrant!

FEATURES

  • Retro style: Pixelated graphics and 80s-inspired sounds will take you back in time. Made for 800×600 oldscool res.

  • One bullet: This is your only defense - shoot carefully.

  • RPG elements: Equip the ship with various weapons, master new abilities, improve characteristics. But remember - the main character in this game, which needs to be pumped up - is yourself. And the galaxy will obey you!

  • Unpredictable bosses: Face gigantic and dangerous space monsters with unique mechanics and fight style.

  • Endless gameplay: Conquer level after level, and become a master of space combat. Complete more difficult tasks and get achievements by replaying levels. It will make you MUCH MUCH stronger!

TRAILER, SCREENSHOTS AND GIFS

Don’t forget to play the free demo and leave your feedback on the game if you liked it! Also, if you haven’t added the game to your collection yet, hurry up and do it. There’s still a lot of interesting things ahead!

(1 edit)

Hi. I’m a solo hobby indie developer. Working on a tiny retro arcade game called Galactic Showdown https://combat-dices-team.itch.io/galactic-showdown. The game is sooo close to early access!

Minimal text lines have been added to guide the player through the story.

All devlogs are on the game page. Visit it on https://combat-dices-team.itch.io/galactic-showdown.

The game is closer to early access than ever. If you are a dexterous ace and you are good at testing games, then this is your last chance to influence the game! Get moving!

I continue to complete the challenge - a full game in 30 devlogs. Already 29! All devlogs are on the game page. BE SURE to visit it https://combat-dices-team.itch.io/galactic-showdown.

There are now small text lines in the game. I will use this mechanism to tell a little about what is happening in the game. This way the levels should become more interesting to play. No matter what, it’s a plot. Don’t forget to download the demo and leave your feedback if you find the game interesting.

Don’t forget to play the free demo and add the game to your wishlist! It will also be cool to hear your feedback on the game. In solo-hobby-indie, this is the most important resource for development.

Hola! Thanks for your reply!

You can write to me at combatdicesteam.bs@gmail.com

My contacts in my profile https://combat-dices-team.itch.io/

Hello.

Size. The game field is currently 840x484. Background objects can be smaller. They can be larger if we are talking about movement animations. Then only part of the huge space object in the background will be visible.

Format - png. It will either be one static image. Or a spritesheet with animation frames.

The game is currently planned to have 25 levels. I would like to have different backgrounds at different levels. But this is too much work for an indie solo developer. Therefore, I use as many backgrounds in the game as you give me.

Details:

  1. Definitely, the backgrounds should be single-bit. That is, either color or no color. Please watch the gameplay video or run the demo. See? Dark blue space and slightly lighter planets, a space station, and so on.
  2. Definitely, the backgrounds should be space-themed. Even if some object is not directly related to space, it should be stylized as such. For example, if we want to make an ancient Greek temple with columns and statues of gods, it should be on a platform with engines, under an atmospheric dome and with antennas. Or something like that.
  3. It is best to make small background objects with minimal animations. Size 128x128 or 256x256. And about 8 frames. I came to this during the development process. It is easiest to procedurally generate backgrounds for levels from such objects.

What do you say? Are you still interested?

I’d be grateful if you could give me a couple of dynamic chiptune 8-bit tracks for my retro arcade about space shootouts. It would be absolutely fabulous if they were in FamiStudio without third-party plugins :-)

Game Page https://combat-dices-team.itch.io/galactic-showdown

(1 edit)

I’d be grateful if you could give me a couple of dynamic chiptune 8-bit tracks for my retro arcade about space shootouts. It would be absolutely fabulous if they were in FamiStudio without third-party plugins :-)

Game Page https://combat-dices-team.itch.io/galactic-showdown

Environment effects have been added to the game. Enemies with new mechanics have also been tested - generating zones that affect other ships.

All devlogs are on the game page. MUST visit it https://combat-dices-team.itch.io/galactic-showdown.

Still looking for brave test aces!

I continue to complete the challenge - a full game in 30 devlogs. Already 21! All devlogs are on the game page. BE SURE to visit it https://combat-dices-team.itch.io/galactic-showdown.

Environmental effects have been added to the game. For example, on some levels there will be a cosmic wind that affects the trajectory of the player’s ship. Perhaps later a similar effect will be added that affects opponents.

And also opponents with new mechanics have been tested - I generate zones that affect other ships. For now, these are space spiders that create a web. If the player gets into the web, then his movement speed is greatly slowed down. This creates dangerous situations when the player cannot normally dodge paths and rams. The web can (and should) be destroyed with your shots. A little later I will try to make the web burst if you use turbo. And also, of course, there is not enough animation of the bursting web. In general, the mechanics are interesting. After all, you can add generation of areas with different effects: acceleration of allies, immortality of allies, acid clouds, invisibility dome, etc.

Don’t forget to play the free demo and add the game to your wishlist! It will also be cool to hear your feedback on the game. In solo-hobby-indie, this is the most important resource for development.

If you are interested, I can offer to create one-bit backgrounds for my arcade game https://combat-dices-team.itch.io/galactic-showdown.

Hi.

I’m sorry. I want to understand how much the exhibitions held in jams help in promoting the project. I won’t do it anymore )

Link to download the game Galactic Showdown

DESCRIPTION

Galactic Showdown is a fast-paced arcade game with a retro feel, where you control a dexterous spaceship armed with just a single bullet.

YOUR MISSION

  • Blast your way through hordes of alien enemies, using your one bullet wisely.
  • Dodge enemy fire and avoid colliding with asteroids.
  • Buy upgrades to gain new unique bullets, hull and pilot abilities.
  • Conquer levels full of enemies and unexpected obstacles to save the galaxy from an evil space tyrant!

FEATURES

  • Retro style: Pixelated graphics and 80s-inspired sounds will take you back in time. Made for 800×600 oldscool res.

  • One bullet: This is your only defense - shoot carefully.

  • RPG elements: Equip the ship with various weapons, master new abilities, improve characteristics. But remember - the main character in this game, which needs to be pumped up - is yourself. And the galaxy will obey you!

  • Unpredictable bosses: Face gigantic and dangerous space monsters with unique mechanics and fight style.

  • Endless gameplay: Conquer level after level, and become a master of space combat. Complete more difficult tasks and get achievements by replaying levels. It will make you MUCH MUCH stronger!

SCREENSHOTS AND GIFS

PLATFORMS

It will be on all platforms for PC. Game was made on Monogame.

DEVELOPER

Combat Dices Team - tiny indie game development team of solo developer and some times of the artist and other helpers.

image.png

Galactic Showdown

DESCRIPTION

Galactic Showdown is a fast-paced arcade game with a retro feel, where you control a dexterous spaceship armed with just a single bullet.

YOUR MISSION

  • Blast your way through hordes of alien enemies, using your one bullet wisely.
  • Dodge enemy fire and avoid colliding with asteroids.
  • Buy upgrades to gain new unique bullets, hull and pilot abilities.
  • Conquer levels full of enemies and unexpected obstacles to save the galaxy from an evil space tyrant!

FEATURES

  • Retro style: Pixelated graphics and 80s-inspired sounds will take you back in time. Made for 800×600 oldscool res.

  • One bullet: This is your only defense - shoot carefully.

  • RPG elements: Equip the ship with various weapons, master new abilities, improve characteristics. But remember - the main character in this game, which needs to be pumped up - is yourself. And the galaxy will obey you!

  • Unpredictable bosses: Face gigantic and dangerous space monsters with unique mechanics and fight style.

  • Endless gameplay: Conquer level after level, and become a master of space combat. Complete more difficult tasks and get achievements by replaying levels. It will make you MUCH MUCH stronger!

SCREENSHOTS AND GIFS

New abilities added! Still looking for brave test aces!

I continue to complete the challenge - a full game in 30 devlogs. Already 19!

Two new ship abilities have been added to the game.

“Maneuver” allows you to quickly turn the ship. A super useful ability. Allows you to quickly turn around and attack pursuers. It is also a good way to avoid collisions.

“Turbo” is not a new ship ability. It is used for kamikaze. But it was adapted for the player’s ship. Allows you to quickly escape pursuit. Or, conversely, instantly reduce the distance between the player and the enemy. It can be useful if the enemy, for example, is preparing to become intangible or armored.

Don’t forget to download the demo and leave your feedback if you find the game interesting.

A new version of the game is getting ready to be released. Your feedback is still needed. Please rate the gameplay in this video!

You can take part in my hobby project Galactic Showdown. This is a retro arcade inspired by Asteroids (1979) with original mechanics. The graphic style is minimalistic. Usually I use 32x32 sprites. And a palette of two colors with 3 shades for each.

I would be glad if you offered your ideas for enemy spaceships and decorations for the playing field. With the most minimal animations or none at all. I am working on the early access of the game and would like to add a set of levels in an unusual style. So far I have in mind:

  • Sea decorations. This will represent the battle around Neptune. Opponents similar to aquatic dwellers. Barriers in the form of bubbles or space algae.
  • Hell, inferno. This will represent the battle in the orbit of Mars. Demonic opponents and flaming skulls instead of asteroids.
  • Something about the desert. Poorly thought out. But maybe you have some ideas?

Unfortunately, I can’t hire you for a paid rate. But maybe you’ll take part in the project, because you can make interesting sprites? :-)

New update 0.3.0 released. Free demo available on the game page https://combat-dices-team.itch.io/galactic-showdown. Please share your feedback!

Galactic Showdown

Get ready for Galactic Showdown v0.2.0.14!

We’re deep into development, and we need YOUR help to blast this update into orbit!

Calling all hardcore gamers!

We’re looking for 10 fearless pilots to conquer all 5 demo levels and share their feedback. This version is still in heavy development, so expect some serious imbalances!

Join the fight and help us shape the future of Galactic Showdown!

Let us know if you’re up for the challenge.

New demo-version 0.2.0.14 is out. There are now passive pilot skills.

I recently released a demo version of a funny retro arcade game about space shootouts. There is not enough text right now to directly involve a translator.

But at the moment I am working on a simple plot in the form of a set of character lines. I would be glad if you could help me with the translation. I don’t think that French support would be excessive.

Galactic Showdown. If you find the project interesting, please let me know.

I recently released a demo of a funny retro arcade game about space shootouts. I’m currently working on a simple but funny story about a simple guy at the helm of a ship and an evil galactic tyrant.

I would love to have a writer help me try to add a short-form story to the game. I’d love to hear your ideas!

Galactic Showdown. If you find the project interesting, please let me know.

You offer exactly what I’m looking for! Not long ago I released a demo version of my space retro arcade game. And it is critically important for me now to conduct playtests and find out the players’ opinions about the game.

Galactic Showdown.

Feel free to leave suggestions, bug reports and ideas on the game page or in the devlogs. If you wish, we can contact you via Discord.

(2 edits)

You offer exactly what I’m looking for! I would like dynamic and driving background tracks for the game for a space retro arcade Galactic Showdown. If you find the project interesting, please let me know.

(1 edit)

The demo version of the game is out. Now, more than ever, we need your feedback and playtests. Please, don’t forget to leave comments with your suggestions and impressions. Be sure to subscribe to our account and add the game to your collection, if you haven’t done so yet. The most active helpers have the opportunity to get into the game’s credits forever (they have such a wish, of course).

Galactic Showdown

DESCRIPTION

Galactic Showdown is a fast-paced arcade game with a retro feel, where you control a dexterous spaceship armed with just a single bullet.

YOUR MISSION

  • Blast your way through hordes of alien enemies, using your one bullet wisely.
  • Dodge enemy fire and avoid colliding with asteroids.
  • Buy upgrades to gain new unique bullets, hull and pilot abilities.
  • Conquer levels full of enemies and unexpected obstacles to save the galaxy from an evil space tyrant!

FEATURES

  • Retro style: Pixelated graphics and 80s-inspired sounds will take you back in time. Made for 800×600 oldscool res.

  • One bullet: This is your only defense - shoot carefully.

  • RPG elements: Equip the ship with various weapons, master new abilities, improve characteristics. But remember - the main character in this game, which needs to be pumped up - is yourself. And the galaxy will obey you!

  • Unpredictable bosses: Face gigantic and dangerous space monsters with unique mechanics and fight style.

  • Endless gameplay: Conquer level after level, and become a master of space combat. Complete more difficult tasks and get achievements by replaying levels. It will make you MUCH MUCH stronger!

SCREENSHOTS AND GIFS

(6 edits)

Galactic Showdown

DESCRIPTION

Galactic Showdown is a fast-paced arcade game with a retro feel, where you control a dexterous spaceship armed with just a single bullet.

YOUR MISSION

  • Blast your way through hordes of alien enemies, using your one bullet wisely.
  • Dodge enemy fire and avoid colliding with asteroids.
  • Buy upgrades to gain new unique bullets, hull and pilot abilities.
  • Conquer levels full of enemies and unexpected obstacles to save the galaxy from an evil space tyrant!

FEATURES

  • Retro style: Pixelated graphics and 80s-inspired sounds will take you back in time. Made for 800×600 oldscool res.

  • One bullet: This is your only defense - shoot carefully.

  • RPG elements: Equip the ship with various weapons, master new abilities, improve characteristics. But remember - the main character in this game, which needs to be pumped up - is yourself. And the galaxy will obey you!

  • Unpredictable bosses: Face gigantic and dangerous space monsters with unique mechanics and fight style.

  • Endless gameplay: Conquer level after level, and become a master of space combat. Complete more difficult tasks and get achievements by replaying levels. It will make you MUCH MUCH stronger!

SCREENSHOTS AND GIFS

PLATFORMS

It will be on all platforms for PC. Game was made on Monogame.

DEVELOPER

Combat Dices Team - tiny indie game development team of solo developer and some times of the artist and other helpers.

ROADMAP

I challenged myself to bring the game to Early Access in 30 daily devlog videos. The 11th devlog is already published. Be sure to subscribe to our account and add the game to your collection to follow the development progress. Of course, it is not possible to work on the game productively every day. But I’m trying really hard to keep up this pace.

The game’s roadmap is therefore very simple:

  • October - demo version. The demo will contain rough graphics, a minimal gameplay loop. The demo will not save game progress.
  • November - early access. This version will contain all game mechanics, but a limited set of levels.
  • End of the year. Full version of the game.
  • Then support the game as much as the players’ interest is high :-)

How it’s actually going:

  • October - demo version. The demo will contain rough graphics, a minimal gameplay loop. The demo will not save game progress. - everything is so here
  • January’25 - early access. This version will contain all planned game mechanics, but the game content still needs some work. - this took a bit longer.
  • February’25. Full version of the game. - apparently, the other stages have shifted too.
  • Then support the game as much as the players’ interest is high :-)

Hi all.

I’m working almost solo on a simple retro arcade game. I’d be glad if you could help me promote the game. Your attention is the only fuel that keeps development moving.

The challenge is to release the game in 30 daily devlogs. Already 8. There will be a demo soon on the game page https://combat-dices-team.itch.io/galactic-showdown

Anyway, in the near future I’ll try to make an arc moving in front of the ship in a V shape. And a fire emission from behind the ship, burning enemies and giving a boost. Both options. Just one will be a weapon, and the other will be an ability. I hope you like it. And playtests will show how good these mechanics are and how they should be changed.

I’d be glad if you share more ideas! Any. Not necessarily about a flamethrower and a laser.

So if you want an effect in front of the ship, it would appear, stay a short amount of time, and dissappear. It’s advantage would be spread/area coverage, it’s disadvantage range. Basically it is a melee attack.

The more comments I read about space flamethrowers, the more I understand what players would expect. Thank you for your activity.

A flamethrower in games in the popular understanding is really something for close combat and mass destruction.

tnx!

Don’t forget to add the game to your collection! It may not be an EVE Online killer, but it’s a pretty fun game :-P

I agree that a space flamethrower in reality is stupid. But for arcade games, it’s not the realism that’s important, it’s the way it plays.

Actually, you gave a good idea to use the term not “not a flamethrower”, but “energy flow”. But I still don’t understand how this accounts for the concept of a single player bullet on the screen. Am I right in thinking that you can make a V-shaped plasma flow that only shoots a short distance?