Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chocolatez

53
Posts
3
Followers
1
Following
A member registered Jun 02, 2024 · View creator page →

Creator of

Recent community posts

misery

Glad to know I did my job well X)

:D

there's a glitch when you play in web and you arent fullscreen where the mouse would constantly be going down unless the cursor wasn't controlled by the game (and if its not controlled by the game then you cant turn all the way around) as well as some generally glitchiness and performance issues but other than that  I love it <3

In the future, we're probably going to keep the map very limited because exploration is one of the core parts of the story and oftentimes maps just lead you to stare at the map more than what's in the game

Originally, the idea was that each mech would have a separate inventory and have an irregular inventory shapes but it got cut because of difficulty implementing and time constraints. we've got more time, though, so that's going back in

also his name is CHECKER get it right smh my head /j

art feels really polished and cute! it's too easy to keep the ball within size by spamming shoot, but otherwise it's really nice to play.

:D

We are actually probably gonna continue working on this! So check us out in the future ig

needs some polish here and there like having a retry button and whatnot, but it was rather fun!

i feel the controls were rather wonky. my immediate instinct is that left click controls both selection and action, but they're on separate mouse buttons.

otherwise, love the style, and the music was fun too

10/10 across the board. my only complaint is that there's not enough levels

genuinely i think we just. forgot. about having wasd controls

houugh those fingers-- they don't have that many joints -_-

Nice game though

weed

seriously though, we had a big ass brainstorm session at the beginning of the jam and that was where a majority of the stuff came from. i wouldn't call this game crazy but i'm glad you like it!

The hitboxes and lack of ability to hit up/down makes it rather difficult in the beginning, but the game's fun enough and i like the style

Adore the concept, and figuring out how to do stuff was really fun!

made me laugh. fun game!

connecting things is rather intuitive, and also the volume control falls of exponentially rather than linearly, but otherwise, it was fun!

love the style! honestly, no complaints aside from small bits of polish needed.

turning was painfully slow, but otherwise it was fun.

thank you :DD

Really enjoyable to play! theres several levels where i definitely did not use the correct way to solve it, but that rock launching bug could be a mechanic instead because it was fun to do. congrats on your first jam!

good thing i thought of that >_<  needing a little more direction seems to be common issue so at least getting the mech is not much of a problem

love the vibes of this game. there were a few places where i could get out of the map if i tried and some of the respawn points didnt work sometimes, as well as the walls in the way entirely dissapearing instead of being partially translucent was disorienting, but overall pretty good

The buy screen on the right had the bottom two cover up the prices of the top two and the floor thing was not very easy to understand. also it seems weird that the boss would just eat up health as it moved. beyond that, it's a pretty serviceable tower defense

Honestly i dont have any comments beyond felt polished and good to play. well done.

Cute game, but not a lot of direction or guidance when it comes to actually playing. the controls were a bit finicky as well, but overall a good experience.

:D

gonna let you in on a secret here: the shop wasnt implemented until there was like an hour left in the jam

it certainly would be much more natural but the programmers nerves were absolutely shot at this point X|

:3

(cover artist here)

There's small bits of polish needed here and there, but overall it was fun.

my only complaints are no mouse control, the dash button being on a weird key, and the feet being to difficult to dodge a lot of the times.

otherwise, really cute game, and i love the style!

theres a controls guide somewhere in the menu but im not sure if it was updated X|
but yea we're probably gonna keep working on it since the teams been cool and we like eachother so catch us in the future maybe

yeah there was an exit near the top right but i didnt design the latter half of the map very well  _-_

as for the fast travel, it was mainly because we wanted a use for the scalite (didnt have enough time for the og use, and just having 2 ores feels too little) and the checkpoints looked like it was powered by it anyways

I think next time we work on the game we're going to make that easier

thank u for the review :D

:D

:D

the power of friendship and mild delusions comes at a price, I'm afraid.

but hey in the future with time we will hopefully get that fixed

nuh uh thank YOU for playing it :D

:DDDD

rocket do be extremely op. unfortunately capitalism strikes even dragons and so in the future rocket prices will massively inflate