misery
Chocolatez
Creator of
Recent community posts
there's a glitch when you play in web and you arent fullscreen where the mouse would constantly be going down unless the cursor wasn't controlled by the game (and if its not controlled by the game then you cant turn all the way around) as well as some generally glitchiness and performance issues but other than that I love it <3
In the future, we're probably going to keep the map very limited because exploration is one of the core parts of the story and oftentimes maps just lead you to stare at the map more than what's in the game
Originally, the idea was that each mech would have a separate inventory and have an irregular inventory shapes but it got cut because of difficulty implementing and time constraints. we've got more time, though, so that's going back in
also his name is CHECKER get it right smh my head /j
yeah there was an exit near the top right but i didnt design the latter half of the map very well _-_
as for the fast travel, it was mainly because we wanted a use for the scalite (didnt have enough time for the og use, and just having 2 ores feels too little) and the checkpoints looked like it was powered by it anyways
I think next time we work on the game we're going to make that easier
thank u for the review :D