This jam isn't ranked, theres no judges or results.
certified bozo
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Recently Google Play decided to remove all of my games due to a super dumb verification issue (thanks a lot google), and so I wanted to upload those games on itch to preserve them and keep them playable. I use Construct 3, and I am able to export the APK, but when I attempt to download the file on my phone, after asking if I wish to install the app, it states "App not installed as package appears to be invalid". I also tried downloading other users' Android games and those worked just fine, so I believe it isn't an issue with my device.
I asked the C3 forums and I was suggested to ask here, does someone know why it does this? And how do I fix it? Thanks a lot!
Each judge will give points/money based on a different factor:
The robot will judge on accuracy, which according to you, you have been accurate.
The human will judge based on how difficult the reference and scale is, this usually never ends up below 3 anyways.
The snake will judge based on speed. The game is meant to be played very quickly, and the robot is pretty forgiving when it comes to mistakes. My guess is that you were just being super slow and got scored low by the snake, causing them to not give you any money.
To see how fast you should be drawing, watch the video that is in the game's description
Yeah the flashing expansions thing is a bug I thought I fixed, it happens after you have 3 or more expansions because it tries to reroll ones you already have but since there is not other one you don't have it'll keep cycling through forever.
As for optimization there wasn't a whole lot I could think of to do without causing some weird collision issues, maybe I'll try again in the future
Thanks so much! Yeah anything that deals splash damage really needs to be nerfed, sometimes it can be ridiculously powerful, especially since the nub AI makes them clump up a lot.
As for the wandering thing, it does make sense to make them go not so close to the edge but I guess I overlooked that. Maybe I'll do that in the future
Designing good difficulty for my games is definitely one of my biggest struggles, so I wanted to see if I did good with this game. If you could give any feedback on difficulty for the game let me know.
By the way, the rooms are split into 3 difficulties, shown by color. Easy rooms are green, and get harder with Yellow and even herder with Red. I am pretty consistently able to reach the red rooms (at 200m), but since I am the dev I would obviously have more skill and time in the game. If you could tell me if you thought it was too hard/easy, how far you made it if you remember, and if you ever made it to the red rooms, that'd be super helpful.
Here is the link to the game is you need it, in case you forgot how you did if you played it before. https://certified-bozo.itch.io/rising-tower