Thank you. It was a shame that I couldn't get it to work in time for the jam, but I do plan on spending a little bit of time polishing and fixing it in the future.
Unfortunately I was unable to get this game to work properly in the time provided. As a result it is barely playable in its current state and you will probably run into some bugs while playing. More info on how to play can be found on the projects page.
The idea is nice and I can see it being expanded upon in the future. That being said I found it a little hard at first to figure out what I was meant to be doing.
The game plays well. My only complaints are that it's hard to tell when a new enemy will appear on screen and that in the second area moving off screen at any elevation will always put you on the bottom platform.
I really enjoyed this one and found the concept to be good. However I found that the replays would behave slightly differently each time you restarted causing a bit of unpredictability in what would happen in each attempt.
As others have said the concept is good, but it lacks polish. Adding the ability to skip dialogue and increasing the starting move speed slightly would also improve the pacing a lot.
It's not bad. With a little bit more polish I could easily see this as the sort of thing that people would play on their phones while waiting for something.
As others have pointed out the sound design does a good job at contributing games overall feel.
A very good concept. I liked how you had to position the enemy next to barrels in order to kill them. My only complaint is that some of the UI at the start of the game scaled incorrectly. But apart from that well done. :)
Thank you for the feedback. Originally the plan was to make the game longer, but unfortunately I ran out of time during the game jam in order to do so. That being said I will probably add some more content in the future. :)