Hey thanks for playing my game! Happy you liked it!
BynhoIsNuub
Creator of
Recent community posts
Wheel of Dinamics!!!!! ( Proposital typo )
Wow, this improved a lot! I have only two critiques:
1. More like a glitch, sometimes when you kill the bosses, their doors to the lobby dont apear so you gotta quit through the menu.
2. Add invincibility frames when taking damage to those spinning red things on the last boss, they tank your hp wheel super fast :S
But these two are minimal.
Other than that, really fun game! Like the lobby, it captures perfectly the vibe it wants and some of the dialogue is funny. The mechanics are very well balanced, the spin and hit feel really good! Anyway, good job and good luck!
Hey! Cool visuals you got here! I knew about old animation methods but I would have never thought of it for a game jam! One thing that annoyed me a little bit while playing was the weird hitboxes when the bunnys fell, they were not on screen and still hitting me, maybe making they despawn sooner or have a smaller hitbox? Anyway, good job! It was fun.
Voice acting?!?!? Wow!
Cool looking, with fun mechanics game and satisfiying effects on the bullets! Maybe the difficulty curve is a little high, and the boss has a little too much health, maybe its because Im terrible at shooters, like, TERRIBLE TERRIBLE at shooters, but it was fun. Another thing that you could improve is that the UI blends a little too much, like the boss's HP bar was hard to read when he was taking damage or not. Anyway, great job!
Hey! Thanks for playing! And thanks for the feedback! The GodotConsole is just here because it's the default export and I forgot to delete it in the heat of the moment.
I will take criticism that the music is annoying, and will try to lower frequencies when I try to compose again, maybe reducing the BPM, idk. Might be the instruments, as I really like the Kirby SF and the Yoshi's island SF.
Hey kit! Thanks for the feedback, I had no idea of the climate change softlock, and I appreciate you've liked those little details I added. I found it way funnier to get faster instead of slower when grabbing them. Idk, my brain goes bobo when fast lmao. You buy things using your energy and the sheep that you throw at the dogs are instantly delivered to your ranch, it's easier that way and way less annoying to bring them ALL over the map.
Thanks for the feedback! Hope you had fun! I'll sure to check your game out when I have time! I had a lot of fun developing with ya in vc!
SPONGEBOB PLANKTON HAS TOOK MARS AND IS NOW SHOOTING LASERS AT US!!!!!!!!!
What a game, really fun, liked it a lot, neat difficulty curve, killing every planet was really fun and the ending was cool.
I have only one advice, put a buffer on the heal button, if accidentally release the heal button you have to wait the bar to get full again, just adding a timer would help this out, like in .3 seconds of releasing you can't go back to healing or something like that. It didnt bother me that much, don't worry.
Other than that, I've just had fun! Funny dialogue, really like the idea of being controlled with the mouse, thought I wouldnt see one of those in this jam, but here it is! At it's full glory. Great job!
Hey! This game is really cool! The art is really beautifull, it is really polished, but I found it too unbalanced for the player. The short melee desintagrates bosses and the most fun attack ( fire bean ) is taken away for some time. But still, better an easier game than a hard one that you can't see through the end. Really cool, really liked it, other than balancing, really cool entry!
A clicker game?!?!? I didn't expect that!
It's a little complicated at the start but you get the hang of it after reading all the instructions. It's fun, I like the "REVERSE FATE" button, as you can go back to the last one and don't instantly lose, lol!
I could really see a downloadable version of this game and letting it run on the background of my PC while I do work, lmao.
Good job!
Wow! This is awesome! Really liked the art style, it gets the old cartoon vibe perfectly and its very well polished! At first, the lack of an hp bar made me confused but the background changing was a nice touch!
Some weapons are weird to use but some are really fun! It keeps getting more and more impressive on the visual side and it's really awesome. 2D sections were also, really fun. The fixed camera made dodging some attacks quite tricky but I get it's for the vibes. Anyway, great job!
THE STORY FOR THIS GAME IS PERFECT ALEJGMRKGOSDFSVRRSJK !
I loved playing this, really well made, funny and super entertaining! I like the design of the attack patterns as they always have a better side, but not that you cant do the other one, which is really fun to learn! Overall, really well excuted and funny game! Great job!
"shadows" mean that the second boss's fire could have a blob shadow, just like the player, so it's easier to know where it is and to dodge it, as it's 2D.
And "spike" means the second boss was way harder than the first. The tutorial boss was really well balanced, but after that, the player feels a little underwhelmed when they don't even stand a chance against the second one. Being harder isnt the problem, but being way harder is. Hope I cleared that up!