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BlakeTam

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A member registered 83 days ago · View creator page →

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Incredible how much you guys managed to do in 1 month. The production is really close to commercial level. It has a lot of assets and special effects! The background bass really adds to the suspenseful feeling on a spaceship filled with deadly bosses. For me the highlight of this game is the "spin to reload" mechanic (Props to the game designer!). It is such a simple mechanic that makes sense, feels satisfying and integrate well into the traditional zombie shooter gameplay. Well done.

The art style is lovely! I suppose the style inspiration is from Persona series? The concept of throwing a spinning head is interesting. I'd suggest making the camera zoom out when the head is thrown out, rather than locking in on the head. This way the players can still see where the boss is, where their body is etc. Fun idea overall!

Very unique take on the spin theme. I appreciate the explanation on the game page. It really helped me grasp what the game is about. I imagine it must be difficult to make the bosses move around if you want to implement the bosses as a zoetropes. One thing I'd suggest is maybe instead of having one pillar in the room, you can have multiple pillars that can "open" and "close" so the boss can transition to different places. Just a thought

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I love the improvisation in the sound effect haha. Honestly this is a pretty solid game. Personally I like to focus on the design more than the aesthetic and I totally get what you're trying to do with the waves. It really captures the unique feel of a boat riding around the vortex. I think it'd be even more fun if during some boss attacks, the waves would speed up or become more intense to capture the desperateness of the cat escaping. Overall I love the vortex movement feature.

Haha I can definitely sympathize with your arm workout. It happens quite a lot during our development. The 0 health thing is a known bug but since the submission is locked we can only pray it doesn't affect the experience too much.

I like that the game has a lot of special effects. My favourite boss would probably be the tornado. The way everything converge to the tornado and then shoot them out is really cool.

Woah everything is spinning in this game! I really appreciate that you crafted the attacks in a way that players have room to dodge. So player can always learn and adapt to those patterns. Nice work!

Glad you liked it! We came up with this idea without the spin theme, then later integrate little bits of element here and there for this game jam.

Thx for playing! Yeah I can definitely see why people would want a skip cutscene thing. It's a feature I planned to add but eventually scrapped due to time constraint

I really like how the whole thing is like a screenplay. Very creative take! I suppose Cuphead is the source of inspiration?

The aesthetics are awesome and I love the souls like feel! I would love to have to be able to lock onto to players though. Good job!

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Thx for the review! Uh oh I got the collision glitch too. Apparently I can't stably replicate the issue. I think it has something to do with the browser build? I can only hope it isn't an issue that happens often