Incredible how much you guys managed to do in 1 month. The production is really close to commercial level. It has a lot of assets and special effects! The background bass really adds to the suspenseful feeling on a spaceship filled with deadly bosses. For me the highlight of this game is the "spin to reload" mechanic (Props to the game designer!). It is such a simple mechanic that makes sense, feels satisfying and integrate well into the traditional zombie shooter gameplay. Well done.
BlakeTam
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The art style is lovely! I suppose the style inspiration is from Persona series? The concept of throwing a spinning head is interesting. I'd suggest making the camera zoom out when the head is thrown out, rather than locking in on the head. This way the players can still see where the boss is, where their body is etc. Fun idea overall!
Very unique take on the spin theme. I appreciate the explanation on the game page. It really helped me grasp what the game is about. I imagine it must be difficult to make the bosses move around if you want to implement the bosses as a zoetropes. One thing I'd suggest is maybe instead of having one pillar in the room, you can have multiple pillars that can "open" and "close" so the boss can transition to different places. Just a thought
I love the improvisation in the sound effect haha. Honestly this is a pretty solid game. Personally I like to focus on the design more than the aesthetic and I totally get what you're trying to do with the waves. It really captures the unique feel of a boat riding around the vortex. I think it'd be even more fun if during some boss attacks, the waves would speed up or become more intense to capture the desperateness of the cat escaping. Overall I love the vortex movement feature.