That Heracross is such a sneak!
argonvile
Creator of
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Heracross is very good at that game! When it's your turn, you want to aim for shortcuts and pick big numbers. When it's Heracross's turn, you want to block them from shortcuts and pick small numbers. But if you're too predictable, your opponent can take advantage, too.
Being good at the game involves sort of figuring out how each Pokemon plays, since they all have different strategies! Some of them are predictable, some of them are more cautious, and some of them specifically plan ahead to counter what you'll throw.
As a last resort, some people say if you have very fast reflexes, you can see the number they threw and throw a split second after them! But you have to be very quick.
Really fun and creative, the variety of monster attacks is exciting and the graphics and polish is top notch!
I couldn't really tell what my special items did -- i got Demon Blood and some kind of cube and used them 2-3 times per fight but if they had any effect I couldn't tell what it was!
I'm glad you can disable the rhythm attacks, I couldn't really make them work. I've been playing DDR for 25 years and have a Pump It Up cabinet in my basement, so my rhythm is on point! But no matter what, the level constantly raised with "rhythm mode" on, and the inability to drop pieces meant the attacks sometimes lasted for 30+ seconds continuously. Ha ha! I'll turn them off next time and probably enjoy the game more that way
Thanks for the cool game, I enjoyed my time with it and the soundtrack was amazing!
The discord is somewhat active, but not all that busy! There are about 1,000 users but most of them only check in every once in awhile. the main channels probably have about 10 messages per day on average, but some days it is more like 1-2 messages and on others it is more like 20-30
Good luck finishing the game, I hope you enjoy it! 😀
Wow thank you, that's amazing! I'm so flattered that you enjoyed the lesbian content and that the characters were likeable. I tried hard to make all the characters multi-dimensional so that even if they're not your favorite... there's some part of them where you think, "hey! that makes sense, I guess they're not so bad~"
The asexual and agender characters might seem like a weird fit for a porn game! But I thought it was important to show that just because a character doesn't express their love sexually doesn't mean their love doesn't exist. Everyone's brains are wired a little differently, and some people can experience sex without love, or love without sex. Maybe some people experience neither! But they still have feelings and and they're still wonderful 💜💜
Two of my favorite comments I got on the game were when one person commented, "Is there a bug with Smeargle? I think they might be broken because nothing seems to work on them" and then 30 minutes later they commented, "I'M SO SORRY Smeargle is not broken! We had another conversation I love them now, please do not change anything"
https://gitgud.io/argonvile/monster-mind/-/issues
can you be more specific? what does it look like? do you have any pictures? i'll open up a new issue!
Oh wow that's so cool, congratulations!
It sounds like you're on your way, 100% is a fun journey and there are a lot of surprises... I'll be curious what you think of them!
Thanks so much for your glowing review, it makes me feel so good to hear that people are enjoying the game i made 😀 it was so much work to make it! At the time I wasn't sure if anyone would want to play it~
It's easier in the game for female characters to have multiple orgasms than males, but males can have multiple orgasms with certain sex toys, certain techniques, or if they are especially horny.
https://argonvile.itch.io/monstermind/devlog/547945/monster-mind-sex-guide-puzzl...
There is a detailed sex guide available, although it goes really deep into the weeds and might kind of kill the magic if you would rather figure things out through experimentation! Heracross's instructions for the sex toy might be one to start with, since I think it is extremely difficult and tedious to deduce by playing the game normally
The tutorial teaches you the ropes (pun!) but you just want to have more bugs than your opponent to win a rope, and more total gems than your opponent to win the match
The game shows you the number of bugs you have versus your opponent, and you have the same number! If you really put every bug you can on a chest, you cannot lose that chest. But... you might not win the round!
Wwow that's so great to hear! I still think it's the most fun game i've ever made, i think the puzzles are interesting and challenging and i like the way it handles ranked mode so that you can opt into it if it's fun or ignore it if speed isn't your thing. and just all the characters and conversations are so silly and they're always so happy to see you~
I'll have to try to remember the secret sauce that made this game so special, if I ever try to make another H Game! Even if it will be impossible to ever truly make another "Monster Mind" I think I'd like to try~
There is a lot of dialogue (about as much as a 3,000 page novel) but I welcome anybody with the expertise and time commitment to give it a shot!
https://gitgud.io/argonvile/monster-mind/
The game is open source if you or anyone else would like to try!
These puzzles are based on "Master Mind", a 2-player game from the 1970s!
My game is different because you don't make guesses, so you just get to solve the puzzles. Sort of like the difference between Chess and Chess Puzzles! I think it feels a lot different to play it this way. But you can search online for Master Mind and try playing the original game against a computer!