Amazing Animations !! Very fun to play and love the style!!
Congrats!!!
AlexanDevTheGame
Creator of
Recent community posts
Lovely game
I loved the idea that you could walk on the ship as it moves and i think this mechanic has more potential if you want to continue on this game.
i played it till i got all upgrades and it was quite nice.
The game was very good for the time available!
Having said that, here are some issues i found that i only mention in case you continue this game and not trying to be rude:
- The waves or sea effect got me quite dizzy in combination with the ship turning.
- The creates could be different for each material so you search for what you need and it is not rng
- The cannonballs rotated along with the ship making some fun curveballs but not sure if you would want that
- Enemy ships could spawn and move out of the borders
- The 7th and 8th cannons ui was too low and out of the window and couldn't click (i m on 1920x1080
GJ however and as i said i would love to see the walking on the ship mechanic used in more ways
Lovely game
I loved the idea that you could walk on the ship as it moves and i think this mechanic has more potential if you want to continue on this game.
i played it till i got all upgrades and it was quite nice.
The game was very good for the time available!
Having said that, here are some issues i found that i only mention in case you continue this game and not trying to be rude:
- The waves or sea effect got me quite dizzy in combination with the ship turning.
- The creates could be different for each material so you search for what you need and it is not rng
- The cannonballs rotated along with the ship making some fun curveballs but not sure if you would want that
- Enemy ships could spawn and move out of the borders
- The 7th and 8th cannons ui was too low and out of the window and couldn't click (i m on 1920x1080
GJ however and as i said i would love to see the walking on the ship mechanic used in more ways
Nice idea for a remake! i enjoyed it and reached around 4000 score
Some thing you may consider in the future:
- Progression: i think at around 2600 in the first part it is too fast to play, i don't think anyone could get more than 3k ever.
- Namings: it was wierd playing the second part after "game over". also lossing "bullets" when getting hit.
- Design: having the dino be a little more to the right and not on the edge will make it feel a lot better.
- In game music: maybe add something ambient
- controls: may want to add ducking and on jumping have it small jump with tapping and higher jump with holding the key.
It was really nice however and GJ!
Great game! A bit hard to grasp at the beggining but quickly found a strategy an "won" on my first try. Pretty sure i can skip all days to eternity and not lose with this build. Maybe storms scaling in strength would add challenge and an arrow to show where their next move will be to increase player strategizing. GJ overall!
Hey! What an amazing mini story that everyone can relate! Here is my review:
- Game Design:
- Nice mini games and design of the game progression
- Fun:
- The funniest "s*!t" i have ever seen XD!!!!
- Innovation:
- Amazing!
- Theme:
- Very interesting!
- Graphics:
- Nice. Just a note that the camera photos don't match the rest of the style. (understandable if it is due to time)
- Audio:
- Really great choices of music!!
GJ Overall! I Enjoyed it! Keep it up!
Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:
- Game Design:
- GJ overall, i would just point that some dinosaurs stay close and eat tourists. Even when i was just chasing tourists and didn't gather anything i got down to 6. I feel like it should be even very slightly possible to save everyone.
- also a minimap, arrow, or warning when a tourist leaves should exist cause you can't see them all the time to gather the supplies.
- Fun:
- This is a bad criteria cause fun depends on who you target. What i found fun was the voice in the start, the whistling to get tourists back.
- Innovation:
- Has similarities with other games but i found it refreshing! Gj
- Theme:
- I feel like it misses the storm part. Maybe if the environment lighting changed as you get close. to the meteors and even small meteors fall.
- Graphics:
- Very good, I loved the Dome effect.
- Audio:
- Nice. Could have more sfx like meteors, running, dinosaurs eating and a background music.
Extra: make intro skippable to replay.
GJ Overall! I Enjoyed it! Keep it up!
Hey! Congrats on submitting, this is amazing for your first game! Here is my review:
- Game Design:
- Loved: Great weapon system, spawning circle indicators, upgrade system etc.
- It's hard to know when melee enemies hit you and how much.
- Fun:
- Very enjoyable.
- Innovation:
- Classic game but very good implementation! Gj
- Theme:
- Nicely fitted, only thing is that the blank upgrade screen cuts immersion with the battle. It is the calm part but would feel more like it if you could stay in the arena.
- Graphics:
- Nice cartoony cute art. GJ
- Audio:
- Great! Like the fast paced tempo fight.
Bugs, (eg. dagger didn't hit many times) etc you probably know and they are understandable for a gamejam
GJ! Keep it up!
Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:
- Game Design:
- Consider your feedback loop. There should be some feedback to understand what is going on and if i do something good or bad. eg. i didn't know where i was supposed to push the clouds, I didn't know how much close to losing or winning i was. For winning i got it only after winning.
- Fun:
- This is a bad criteria cause fun depends on who you target. What i found fun was pushing a bunch of lined up clouds all at once.
- Innovation:
- Don't know other games that push the clouds to get rid of the storm! Gj
- Theme:
- Not much to say. It has a storm, and some calm in the very beginning.
- Graphics:
- Pretty good pixel art. GJ
- Audio:
- Nice. Could have more depth like storm sounds slowly get closer/louder as you get close to losing.
GJ! Keep it up!
Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:
- Game Design:
- I like the exploration part to find the chests though by wave 3 i had found everything and just waited for the storms 4-5.
- The enemies were too easy. It's ok to have easy enemies in wave 1 to get the idea but the scaling not enough especially with the powerups from the chests. Moreover there are so many hearts around but barely needed a couple.
- I think there should be only running by default cause slow walking didn't have a purpose (like needing small adjustments). It was just a key i had to press during the whole game.
- I also liked the labyrinth design. just maybe make it more expanded so you don't see all other paths when trying one
- Fun:
- This is a bad criteria cause fun depends on who you target. However what i found fun was the exploration part.
- Innovation:
- Not much to say really, it is a common concept but that doesn't mean you shouldn't make it for a jam to learn and evolve! Gj
- Theme:
- Fits nice with the switch between fight and explore. I would like it more intense in the storm part (consider sfx, vfx, difficulty)
- Graphics:
- Nice use of assets, and fine character to match them. Gj
- Audio:
- Nicely implemented. (tip for improvement: sfx for walking on grass, wood etc really immerse you in the game, also monster death sounds)
GJ! Keep it up!