Daaaang the art and game feel, you nailed it =o
Alcy
Creator of
Recent community posts
Ok I went head on at first and didn't understood the assignement. After reading others comments I took another go and omg it was a blast! really cool idea! well implemented! I haven't finished the level but I loved playing and trying to wrap my head around the time mechanic! The indications like the warning sign is a great way to guide people along the first part of the level and the difficulty level scales smoothly across the game. Love it!
The only thing I could say is the tutorial part. Maybe smaller text, with less contrast on the screen and more room around to breath would have made it easier to read. Game wise, nothing to say, you made it perfectly =D
Hello!
Are you planning for a fallout, post-apocalyptic setting for your next party? or your next game scenario setting begins in a desertic area?
I’m a pro game artist who worked on a couple of indie and mobile games over the years. I love making isometric and modular game art to create and enrich worlds in game engines and VTTs. I made 64 assets separated in 2 packs, it's not pixel art =):
- 2*32 isometric and modular game art as PNG files
- 256px wide resolution
- 512px wide resolution (more or less, depends on assets)
- A Unity Package containing the 512px textures assets and an isometric palette to begin your level design right away! Make sure to set up the Pixel Per Unit at the asset’s width to match it with your grid! (A demo here of how it looks like in Unity) / PS: the grid alignment is now fixed =)
Don’t waste any more time looking for game art that doesn’t convey what you want to say: Download the pack here and engage your players with a unique art style that resonates with them!
Let me know what you think!All the best!