Hello.
I was playing the second map first lane and after i got the explosive ball and exploded slighty before hitting the pines, and when it reset the default ball didnt load and i couldnt play anymore. I alt-f4 and went to the logs (i believe these are the logs, im probably wrong too.), ill leave them here. Thanks and i hope this helps.
Fade IN Black
Fade OUT Black
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.295300 ms
CRT: True
Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 16737.
Total: 15.147700 ms (FindLiveObjects: 0.525700 ms CreateObjectMapping: 0.206500 ms MarkObjects: 14.089000 ms DeleteObjects: 0.326200 ms)
Achievement Unlocked: Unlock Viridis
Start CamTimer
Setting Camera to: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►
at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0
at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►
at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0
at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►
at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0
at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - ): the tween will now be killed ►
VolumeSet: -1,9382
PreGame
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pins Knocked: 8
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Kinematic body only supports Speculative Continuous collision detection
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pins Knocked: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pin 1 present, no Split
Pins Knocked: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pins Knocked: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pin 1 present, no Split
Pins Knocked: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Kinematic body only supports Speculative Continuous collision detection
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pins Knocked: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pin 1 present, no Split
Pins Knocked: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Kinematic body only supports Speculative Continuous collision detection
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pins Knocked: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Set Texture: Ball_TitleBall
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pin 1 present, no Split
Pins Knocked: 0
Frame Throw Count: 0
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Kinematic body only supports Speculative Continuous collision detection
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Pins Knocked: 0
The game is done
The final frame is complete: 8
Frame Throw Count: 1
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object
Setting up 10 worker threads for Enlighten.
Thread -> id: 4584 -> priority: 1
Thread -> id: 3a50 -> priority: 1
Thread -> id: 26f0 -> priority: 1
Thread -> id: 2808 -> priority: 1
Thread -> id: 1e88 -> priority: 1
Thread -> id: 738 -> priority: 1
Thread -> id: 3a84 -> priority: 1
Thread -> id: 2d18 -> priority: 1
Thread -> id: 3274 -> priority: 1
Thread -> id: 22ec -> priority: 1
<color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 570 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- 21 missing target or field errors
- 549 startup errors