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AK-ME

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A member registered May 10, 2021 · View creator page →

Recent community posts

Hello.

I was playing the second map first lane and after i got the explosive ball and exploded slighty before hitting the pines, and when it reset the default ball didnt load and i couldnt play anymore. I alt-f4 and went to the logs (i believe these are the logs, im probably wrong too.), ill leave them here. Thanks and i hope this helps. 



Fade IN Black

Fade OUT Black

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 0.295300 ms

CRT: True

Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 16737.

Total: 15.147700 ms (FindLiveObjects: 0.525700 ms CreateObjectMapping: 0.206500 ms MarkObjects: 14.089000 ms  DeleteObjects: 0.326200 ms)

Achievement Unlocked: Unlock Viridis

Start CamTimer

Setting Camera to: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ► 

  at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0 

  at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ► 

  at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0 

  at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ► 

  at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0 

  at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - ): the tween will now be killed ► 

VolumeSet: -1,9382

PreGame

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 8

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

Frame Throw Count: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

The game is done

The final frame is complete: 8

Frame Throw Count: 1

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Setting up 10 worker threads for Enlighten.

  Thread -> id: 4584 -> priority: 1 

  Thread -> id: 3a50 -> priority: 1 

  Thread -> id: 26f0 -> priority: 1 

  Thread -> id: 2808 -> priority: 1 

  Thread -> id: 1e88 -> priority: 1 

  Thread -> id: 738 -> priority: 1 

  Thread -> id: 3a84 -> priority: 1 

  Thread -> id: 2d18 -> priority: 1 

  Thread -> id: 3274 -> priority: 1 

  Thread -> id: 22ec -> priority: 1 

<color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 570 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).

- 21 missing target or field errors

- 549 startup errors

Muy buen juego, Goty absoluto. Ojala se hagan mas juegos argentinos que tengan tanta trivia y datos sobre nuestra patria. Espero sigan asi.

Truly a piece of art

Your games only get better and better

Best game ever.

I cant express how much i love this game.

Cool

Cool

Very good

Amazing game