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AikonCWD

170
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395
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A member registered Oct 21, 2018 · View creator page →

Creator of

Recent community posts

Hum, thanks for reporting this. I will investigate and try to fix it!

Thanks for your report. I will fix this before I push GodoRogue to Steam (for free). Killing that venustrap will free you.

Thanks a lot!

Muy divertido y el leaderboard le da un toque importante para picarte con otros jugadores. 

Ya estás más cerca de sacar tu propio RPG soñado! No es mi estilo de juego y la verdad es que no sabía muy bien como jugar correctamente. Probé varias combinaciones y personajes pero apenas paso el nivel 3. Por lo que he podido ver le has metido mucho contenido, las animaciones me han gustado mucho. Enhorabuena

La propuesta más divertida de todas. El audio y los efectos de sonido muy buenos y no me esperaba en absoluto que el combate fuese una batalla de ritmos estilo guitarhero! L'astima que soy arrítmico y no he logrado superar ni la primera batalla (lo he intentado 5 veces). Incluso así se valora el esfuerzo y hacerlo en LUA/Love te da puntos. Buen trabajo

Muy bueno el juego, me ha gustado el efecto de profundidad con ese falso 3D escalando el sprite del avión. Diferentes mecánicas cuando vas a pie o volando y divertido. Me quito el sombrero

Me ha gustado la idea el cartucho con el tema del juego se asemejan perfectamente. He conseguido hacer buenos combos y ganar algo de pasta aunque cuesta un poco al principio encontrar una buena combinación para empezar a ganar dinero rápido

Yes! The AI generated one is now replaced by this comission poxelart from Seth! do you like it?

Hi

The cover art is replaced with a commission from a Pixel Art. Do you mind to edit your 1-star review/score? Thanks a lot :)

Too dificult for me, lol. I can pass from stage 1.

Missed this thread, sorry.

Looks like your antivirus/firewall is blocking the EXE file to access the internet. Try to investigate this or just stick with the web version of the game.

This is solved on version 1.5.1

If the bug is still here, please report it again :)

Oh thats true! But "backspace" key will go back on your webbrowser history, right? I will think on a better, compatible, key for this!

I will keep working on improving inventory management. I think with the current version we solved a lot of "problems" by having the potionbelt and scroll case, combining charges for the same item, ring swap, etc... 

I like your solution to have a better management for item defenses. I will make some testing and implementing a solution for this. Thanks.

Those staff exists because most players test the staff by shooting a monsters, creating some fun "ooops" moments. I don't want to implement merchans/gold. But I like a lot the mirror mechanic. I will try to add that on next version

There is already a topic about this. And I payed a commision to an artits to replace the thumbnail. 


This game is born during a 7 day gamejam. I cant spend time drawing with that small window to create a game. 


Read the rest of the threads to avoid repeat the same topic

there are no angry gods haha. God of Luck will grant +1 luck. God og Gambling may grant +/-1 luck. Bumping twice popups a description for each god. Another tip from Vesper… try to demolish tombstones

A new tip: You may encounter Statues of Gods. Some of them will have an item next to it. Interacting with the statue will tell you the name of the god. Each god have its own type of items. So the God of Fire may spawn Scroll of Fire or Staff of Fire Flame... The God of Truth may spawn Scroll of Identification. etc... There are like +40 synergies with Statues of Gods.

It will be the same. The problem is my web hosting where I can custom how long the PHP session can last.

Thanks for your feedback. Looks like the PHP session has expired. Do you remember how many time you spend on that run? Ive implemented a method to "ping" the server every 5 minutes to have the PHP session alive all the time. This trick seems to work but after XX minutes the webserver still deletes old PHP sessions.

I think I'll have to remove the captcha and sessions, even if that leaves the application more vulnerable to script-kiddies attacks.

I will work on a quick fix. Sorry for the inconvenience.

I created this game during the 7DRL game jam, where I only had 7 days to program. That's why I didn't want to spend time on the thumbnail and focused on programming instead.

The game is free and doesn't generate any income or Patreon support. However, I want to let you know that I’ve commissioned a pixel art artist to design an original cover to replace the current AI-generated thumbnail.

Thank you, and sorry for the inconvenience.

I created this game during the 7DRL game jam, where I only had 7 days to program. That's why I didn't want to spend time on the thumbnail and focused on programming instead.

The game is free and doesn't generate any income or Patreon support. However, I want to let you know that I’ve commissioned a pixel art artist to design an original cover to replace the current AI-generated thumbnail.

Thank you, and sorry for the inconvenience.

I created this game during the 7DRL game jam, where I only had 7 days to program. That's why I didn't want to spend time on the thumbnail and focused on programming instead.

The game is free and doesn't generate any income or Patreon support. However, I want to let you know that I’ve commissioned a pixel art artist to design an original cover to replace the current AI-generated thumbnail.

Thank you, and sorry for the inconvenience.

I created this game during the 7DRL game jam, where I only had 7 days to program. That's why I didn't want to spend time on the thumbnail and focused on programming instead.


The game is free and doesn't generate any income or Patreon support. However, I want to let you know that I’ve commissioned a pixel art artist to design an original cover to replace the current AI-generated thumbnail.

Thank you, and sorry for the inconvenience.

Wow, this is a real problem right now :( I will try to update the game asap. Sorry

Hum... maybe!

You don't need to stop/pause the game because its turn-based. Ive implemented a "ping" feature to ping the server every 5 minutes to prevent loosing the session.  I will check if this is working.

Btw a new patch is coming in few weeks and I will add a button to refresh the captcha.

How I play this?

Oh, thats an http connection error. I will fix this on new path by adding a button to refres the captcha. So sorry you didnt scored your dungeon. If you want I can add your win manually to the database. I need your user name for that.

For the problem number 1... do you have any gamepad connected t your computer? If so, can you disconnect and try to run the game again'

The game uses descending AC, the less, the better. But I decided to invert that when showing on the GUI. I think it confuses and maybe I will change that to use a better system.

Exactly! The game uses this dice notation. If you see something like 2d8+2, that means you will deal 4 to 18 damage per roll/attack. Next update will add some descriptions and will show more info about hit probability and attacks.

that dead-end corridor on the top-right. search here

Thanks. I will push an update in few days and see if I can solve those error messages. Thanks!